{"id":2871,"date":"2015-09-21T12:54:17","date_gmt":"2015-09-21T16:54:17","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=2871"},"modified":"2015-09-21T13:50:04","modified_gmt":"2015-09-21T17:50:04","slug":"limbo","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/limbo\/","title":{"rendered":"Limbo Reflection"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.relyonhorror.com\/wp-content\/uploads\/2014\/03\/Header.jpg\" alt=\"\" width=\"934\" height=\"525\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/2.bp.blogspot.com\/-RG3HpUiUBNk\/UDxhyH-LnxI\/AAAAAAAAAtQ\/rntM5Gkt_p8\/s1600\/Limbo+screen+2.png\" alt=\"\" width=\"934\" height=\"584\" \/>A while ago I played Limbo on my iPhone. I played it with a friend over the course of several weeks. The most thought provoking part for me was the elongated death scenes. I was often so eager to move on after a failure (and there were many failures) that I got impatient with the animation. Every time I died, I had to watch my character be impaled, or sink, or drown&#8230; The animations were intricate and individualized and beautiful. Clearly a lot of attention was paid to the death scenes and they were important (in a morbid way). After a few occurrences my own irritation became obvious to me and the lightness with which we take death and failure in video games. With a single minded commitment to completing the puzzle, and given the opportunity to immediately restart and often not deal with the consequences of failure&#8230; games that force the viewer to experience death in a slow and (slightly inconvenient way) really interrupt the gameplay and for me make me think of the incongruousness in experiencing failure in games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>A while ago I played Limbo on my iPhone. I played it with a friend over the course of several weeks. The most thought provoking part for me was the elongated death scenes. I was often so eager to move on after a failure (and there were many failures) that I got impatient with the<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Flimbo%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Flimbo%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Flimbo%2F&#038;title=Limbo+Reflection\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/limbo\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":72,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[],"class_list":["post-2871","post","type-post","status-publish","format-standard","hentry","category-assignments"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2871","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/72"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=2871"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2871\/revisions"}],"predecessor-version":[{"id":2892,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2871\/revisions\/2892"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=2871"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=2871"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=2871"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}