{"id":2903,"date":"2015-09-21T15:42:38","date_gmt":"2015-09-21T19:42:38","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=2903"},"modified":"2015-09-21T16:11:52","modified_gmt":"2015-09-21T20:11:52","slug":"disease-game","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/disease-game\/","title":{"rendered":"Disease Game"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2938\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/infdis_bacteria2.jpg\" alt=\"infdis_bacteria2\" width=\"830\" height=\"356\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/infdis_bacteria2.jpg 565w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/infdis_bacteria2-300x128.jpg 300w\" sizes=\"auto, (max-width: 830px) 100vw, 830px\" \/><\/p>\n<p>New rules, by John Choi, Christian Murphy, Dan Sakamoto, Kristina Wagner:<\/p>\n<p><strong>In an environment where 3 players try to cure their diseases:<\/strong><\/p>\n<p><strong>3\u00a0Patients<\/strong>\u00a0start with 5\u00a0<strong>diseases<\/strong>\u00a0+ 3\u00a0<strong>diseases<\/strong>\u00a0in the\u00a0<strong>pool<\/strong>\u00a0(center of the table)<br \/>\nEach turn\u00a0<strong>patients<\/strong>\u00a0take a decision in Rock Paper Scissors style. <span style=\"color: #000000\"><b>Patients<\/b><\/span>\u00a0can choose\u00a0<strong>Treatment (with possible side-effects)<\/strong>\u00a0(fist) or\u00a0<strong>Sneeze<\/strong>\u00a0(open hand).<br \/>\nThere are 4 possible outcomes:<br \/>\n<strong>Outcome 1<\/strong>\u00a0\u2013 one patient\u00a0chooses\u00a0<strong>Treatment<\/strong>: this player takes 1\u00a0<strong>disease<\/strong>\u00a0from each other player.<br \/>\n<strong>Outcome 2<\/strong>\u00a0\u2013 two players choose\u00a0<strong>Treatment<\/strong>: these players both give 1\u00a0<strong>disease<\/strong>\u00a0to the third player.<br \/>\n<strong>Outcome 3<\/strong>\u00a0\u2013 three players choose\u00a0<strong>Treatment<\/strong>: all players put 1\u00a0<strong>disease<\/strong>\u00a0in the\u00a0<strong>pool<\/strong><br \/>\n<strong>Outcome 4\u00a0<\/strong>\u2013 three players choose\u00a0<strong>Sneeze<\/strong>: the player with most\u00a0<strong>diseases<\/strong>\u00a0proposes once, without discussion nor barter, how to divide the\u00a0<strong>pool<\/strong>. If at least one player agrees the decision becomes effective. Otherwise, nobody takes anything.<br \/>\nThe game\u00a0<strong>ends<\/strong>\u00a0when the first player is out\u00a0of\u00a0<strong>diseases<\/strong>. This player is the winner.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New rules, by John Choi, Christian Murphy, Dan Sakamoto, Kristina Wagner: In an environment where 3 players try to cure their diseases: 3\u00a0Patients\u00a0start with 5\u00a0diseases\u00a0+ 3\u00a0diseases\u00a0in the\u00a0pool\u00a0(center of the table) Each turn\u00a0patients\u00a0take a decision in Rock Paper Scissors style. Patients\u00a0can choose\u00a0Treatment (with possible side-effects)\u00a0(fist) or\u00a0Sneeze\u00a0(open hand). There are 4 possible outcomes: Outcome 1\u00a0\u2013 one patient\u00a0chooses\u00a0Treatment:<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Fdisease-game%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Fdisease-game%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Fdisease-game%2F&#038;title=Disease+Game\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/disease-game\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":66,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2903","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2903","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/66"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=2903"}],"version-history":[{"count":7,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2903\/revisions"}],"predecessor-version":[{"id":2940,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2903\/revisions\/2940"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=2903"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=2903"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=2903"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}