{"id":2921,"date":"2015-09-21T15:57:54","date_gmt":"2015-09-21T19:57:54","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=2921"},"modified":"2015-09-21T16:14:36","modified_gmt":"2015-09-21T20:14:36","slug":"starving-artists-sam-matt-etc-mystery-man","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/starving-artists-sam-matt-etc-mystery-man\/","title":{"rendered":"Starving Artists (Sam, Matt, Mac)"},"content":{"rendered":"<p><strong>In an economy where 3 artists try to make money off their art:<\/strong><br \/>\n\u2022 3 Players start with 5 money chunks + 3 money chunks in the economy (center of the table)<br \/>\n\u2022 Each turn, players can choose to produce and market Experimental (display a fist) or Commercial (display an open hand) art during their turn.<br \/>\n\u2022 Each turn, all players spend a money chunk on their art supplies (put 1 token in the center of the table).<\/p>\n<p>\u2022 If one artist creates work in a different genre from the other two artists, they are able to sell it, because it\u2019s a unique piece (gain 3 tokens from economy).<br \/>\n\u2022 If all artists make commercial art, the artist with the most money sways the economy and promotes whichever art they choose, proposing a way to divide up the economy\u2019s available money, but can only do so with the approval of the community (at least one other player).<br \/>\n\u2022 If all artists make experimental art, everyone loses and no one is able to sell their art. No one makes any money this turn.<\/p>\n<p>\u2022 When one artist runs out of money, they are disheartened and leave the industry, and the artist with the most money has less competition and is able to make money continuously. They win.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an economy where 3 artists try to make money off their art: \u2022 3 Players start with 5 money chunks + 3 money chunks in the economy (center of the table) \u2022 Each turn, players can choose to produce and market Experimental (display a fist) or Commercial (display an open hand) art during their<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Fstarving-artists-sam-matt-etc-mystery-man%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Fstarving-artists-sam-matt-etc-mystery-man%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F09%2F21%2Fstarving-artists-sam-matt-etc-mystery-man%2F&#038;title=Starving+Artists+%28Sam%2C+Matt%2C+Mac%29\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/09\/21\/starving-artists-sam-matt-etc-mystery-man\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":65,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2921","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2921","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/65"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=2921"}],"version-history":[{"count":7,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2921\/revisions"}],"predecessor-version":[{"id":2943,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/2921\/revisions\/2943"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=2921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=2921"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=2921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}