{"id":3256,"date":"2015-10-14T13:20:06","date_gmt":"2015-10-14T17:20:06","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3256"},"modified":"2015-10-14T13:20:06","modified_gmt":"2015-10-14T17:20:06","slug":"notgames-and-potatoes","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/14\/notgames-and-potatoes\/","title":{"rendered":"notgames and potatoes"},"content":{"rendered":"<p><a href=\"http:\/\/www.theastronauts.com\/2015\/06\/what-really-happened-to-tale-of-tales-sunset\/\">For something more to chew on for notgames and Tale of Tales, and why they have abandoned videogames.<\/a>\u00a0 As much as I hate gamers too, I don&#8217;t think it&#8217;s right to reject and blame your audience for &#8220;not understanding your art.&#8221; Sometimes it doesn&#8217;t click with people, and maybe the world isn&#8217;t ready for it yet, I don&#8217;t know.<\/p>\n<p>For environmental storytelling presentation: I was rather disappointed they only covered 3D games with free camera control. They said that video games can&#8217;t exactly apply the same film set design concepts because filmmakers use directed eye, but that&#8217;s not the case with 2D games or 3D games without free camera control. Even 3D games with free camera control still uses level design to direct the player&#8217;s eyes to certain elements&#8211;isn&#8217;t that part of set design? Basic film concepts still lend themselves well to videogame scene compositions, especially games like <em>Kentucky Route Zero<\/em> or <em><a href=\"http:\/\/killscreendaily.com\/articles\/what-does-it-mean-when-we-call-videogames-cinematic\/\">Papers, Please<\/a>. <\/em><\/p>\n<p>That said, the first time I actually became conscious of designer\/narrative intentions in environmental storytelling in video games was <em>Portal 2<\/em>. <a href=\"https:\/\/www.youtube.com\/watch?v=0S3_YJC6OFs\">In this level<\/a>, you happen upon a room full of potato-related science project presentations. If you read into these and have been invested in the narrative so far, you learn several things that aren&#8217;t necessary to further the plot, but deepens the narrative. Not only does this room expand on the game&#8217;s frivolous but creepy tone, but it also gives you a flavor of the narrative if you were interested, if the player was inclined to give some of her time to the game to explore. It&#8217;s left quite the impression on me and it&#8217;s the reason I prefer <em>Portal 2<\/em> over its predecessor even though the latter is arguably a better game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For something more to chew on for notgames and Tale of Tales, and why they have abandoned videogames.\u00a0 As much as I hate gamers too, I don&#8217;t think it&#8217;s right to reject and blame your audience for &#8220;not understanding your art.&#8221; Sometimes it doesn&#8217;t click with people, and maybe the world isn&#8217;t ready for it<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F14%2Fnotgames-and-potatoes%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F14%2Fnotgames-and-potatoes%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F14%2Fnotgames-and-potatoes%2F&#038;title=notgames+and+potatoes\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/14\/notgames-and-potatoes\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":46,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3256","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3256","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/46"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3256"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3256\/revisions"}],"predecessor-version":[{"id":3269,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3256\/revisions\/3269"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3256"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}