{"id":3263,"date":"2015-10-14T13:00:11","date_gmt":"2015-10-14T17:00:11","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3263"},"modified":"2015-10-14T13:00:11","modified_gmt":"2015-10-14T17:00:11","slug":"walking-simulators","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/14\/walking-simulators\/","title":{"rendered":"Walking Simulators"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Within the presentation given at the Art History of Games symposium, <\/span><i><span style=\"font-weight: 400\">Over Games<\/span><\/i><span style=\"font-weight: 400\">, Auriea Harvey &amp; Micha\u00ebl Samyn explain \u201cFor both the creator and the spectator, art is an exploration of the self and its environment.\u201d This too seems to be the primary case for the arrival of the walking simulator. Game creators endeavor to build a virtual environment that enables an immersive experience rather than to perpetuate a competition or end goal. The video game is no longer a game but becomes the medium for artmaking. Games such as <\/span><i><span style=\"font-weight: 400\">Dear Esther, Gone Home<\/span><\/i><span style=\"font-weight: 400\"> and <\/span><i><span style=\"font-weight: 400\">The Graveyard<\/span><\/i><span style=\"font-weight: 400\"> champion such simulation goals. In the past and even today, walking simulators are not largely accepted by the gaming community. Their player interactivity is generally limited and thus <\/span><span style=\"font-weight: 400\">controversy has surrounded their very notion. <\/span><i><span style=\"font-weight: 400\">Screw Your Walking Simulators <\/span><\/i><span style=\"font-weight: 400\">protests <\/span><span style=\"font-weight: 400\">\u00a0\u201csitting, walking, listening, looking, playing, just fucking being is interaction\u201d. The games provoke the idea of what it means to use a videogame. \u00a0Participants inhabit the spaces, explore, and the intentions of the game are left open-ended for the player to navigate. Storytelling transpires as players move through the environment and understand space. <\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Within the presentation given at the Art History of Games symposium, Over Games, Auriea Harvey &amp; Micha\u00ebl Samyn explain \u201cFor both the creator and the spectator, art is an exploration of the self and its environment.\u201d This too seems to be the primary case for the arrival of the walking simulator. Game creators endeavor to<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F14%2Fwalking-simulators%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F14%2Fwalking-simulators%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F14%2Fwalking-simulators%2F&#038;title=Walking+Simulators\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/14\/walking-simulators\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":80,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3263","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3263","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/80"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3263"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3263\/revisions"}],"predecessor-version":[{"id":3264,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3263\/revisions\/3264"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3263"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3263"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3263"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}