{"id":3400,"date":"2015-10-21T02:42:10","date_gmt":"2015-10-21T06:42:10","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3400"},"modified":"2015-10-21T02:42:10","modified_gmt":"2015-10-21T06:42:10","slug":"walking-simulator-idea-a-walk-through-geologic-time","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/21\/walking-simulator-idea-a-walk-through-geologic-time\/","title":{"rendered":"Walking Simulator Idea (A Walk through Geologic Time)"},"content":{"rendered":"<figure id=\"attachment_3401\" aria-describedby=\"caption-attachment-3401\" style=\"width: 300px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/ChangeOfMaterialsImage.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3401\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/ChangeOfMaterialsImage-300x139.png\" alt=\"Material Properties and Textures have been changed.\" width=\"300\" height=\"139\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/ChangeOfMaterialsImage-300x139.png 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/ChangeOfMaterialsImage-1024x476.png 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/ChangeOfMaterialsImage.png 1119w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3401\" class=\"wp-caption-text\">Material Properties and Textures have been changed.<\/figcaption><\/figure>\n<p>I think that for my final project instead of doing a walk through space, I would like to do a walk through time with the seasonal atmosphere and weather changing about the player. The player will remain at one location and see the world transform from volcanic rock to vivid dessert, to peaceful sedimentary regions seeing how the aesthetic of the environment changes over time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think that for my final project instead of doing a walk through space, I would like to do a walk through time with the seasonal atmosphere and weather changing about the player. The player will remain at one location and see the world transform from volcanic rock to vivid dessert, to peaceful sedimentary regions<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F21%2Fwalking-simulator-idea-a-walk-through-geologic-time%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F21%2Fwalking-simulator-idea-a-walk-through-geologic-time%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F21%2Fwalking-simulator-idea-a-walk-through-geologic-time%2F&#038;title=Walking+Simulator+Idea+%28A+Walk+through+Geologic+Time%29\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/21\/walking-simulator-idea-a-walk-through-geologic-time\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":67,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3400","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3400","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/67"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3400"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3400\/revisions"}],"predecessor-version":[{"id":3402,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3400\/revisions\/3402"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3400"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}