{"id":3421,"date":"2015-10-21T13:38:40","date_gmt":"2015-10-21T17:38:40","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3421"},"modified":"2015-10-21T13:42:58","modified_gmt":"2015-10-21T17:42:58","slug":"unity-game-idea","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/21\/unity-game-idea\/","title":{"rendered":"Unity Game Idea \/ Dan Sakamoto and Alicia Iott"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-3423\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-2-1024x563.jpg\" alt=\"game-proposal-2\" width=\"1024\" height=\"563\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-2-1024x563.jpg 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-2-300x165.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-2.jpg 1647w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>Imagine being in a world where nothing makes sense unless you are still. Our game would take this concept and literally force the player to stand still in order to accurately render the landscape and puzzles. While we are still working on a world design, this key component will be the main obstacle.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-3422\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1-1024x558.jpg\" alt=\"game-proposal-1\" width=\"1024\" height=\"558\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1-1024x558.jpg 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1-300x163.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1.jpg 1657w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/p>\n<p>Other components may include basic spacial puzzle solving to move on. For example a viewer will need to search for a key in a room to open a door, but with the stillness component, they will have to memorize the layout of the room in order to move through it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Imagine being in a world where nothing makes sense unless you are still. Our game would take this concept and literally force the player to stand still in order to accurately render the landscape and puzzles. While we are still working on a world design, this key component will be the main obstacle. 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