{"id":3437,"date":"2015-10-21T15:40:23","date_gmt":"2015-10-21T19:40:23","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3437"},"modified":"2015-10-21T15:45:55","modified_gmt":"2015-10-21T19:45:55","slug":"raincloud-walking-simulator","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/21\/raincloud-walking-simulator\/","title":{"rendered":"Raincloud &#8211; Walking Simulator"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/raincloud.png\" alt=\"raincloud\" width=\"1060\" height=\"596\" class=\"alignnone size-full wp-image-3438\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/raincloud.png 1060w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/raincloud-300x169.png 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/raincloud-1024x576.png 1024w\" sizes=\"auto, (max-width: 1060px) 100vw, 1060px\" \/><\/p>\n<p>Explore a barren land underneath a raincloud that follows you and reflects your mood.<\/p>\n<p>Idea 1: By standing in place, the rain affects the environment (e.g. watering plants, dying animals). This brings the dying land back to life. As the character gets happier, he becomes more colorful (less gray) and the cloud gets smaller, until it finally disappears.<\/p>\n<p>Idea 2: In a land with many NPCs, everyone is followed by their own emotion cloud. When you approach another character, your moods are averaged. For example, rainy (depression) + sunny (happiness) =&gt; cloudy (normal), while cloudy + stormy (angry) =&gt; rainy. The game ends when everyone has been converted into a single mood.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Explore a barren land underneath a raincloud that follows you and reflects your mood. Idea 1: By standing in place, the rain affects the environment (e.g. watering plants, dying animals). This brings the dying land back to life. As the character gets happier, he becomes more colorful (less gray) and the cloud gets smaller, until<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F21%2Fraincloud-walking-simulator%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F21%2Fraincloud-walking-simulator%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F10%2F21%2Fraincloud-walking-simulator%2F&#038;title=Raincloud+%26%238211%3B+Walking+Simulator\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/10\/21\/raincloud-walking-simulator\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":62,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3437","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3437","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/62"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3437"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3437\/revisions"}],"predecessor-version":[{"id":3441,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3437\/revisions\/3441"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3437"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}