{"id":3512,"date":"2015-11-02T12:31:45","date_gmt":"2015-11-02T17:31:45","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3512"},"modified":"2015-11-02T12:32:14","modified_gmt":"2015-11-02T17:32:14","slug":"3512","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/3512\/","title":{"rendered":"Final Project Proposal: Sandra, Madeline, Liz"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Rollerbladewoman.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3522\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Rollerbladewoman.png\" alt=\"Rollerbladewoman\" width=\"400\" height=\"460\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Rollerbladewoman.png 400w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Rollerbladewoman-261x300.png 261w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/a><\/p>\n<p><strong>Working Title:<\/strong> Lost One<\/p>\n<p>by: Sandra Kang, Madeline Finn and Elizabeth Agyemang<\/p>\n<p><strong>Description:\u00a0<\/strong><\/p>\n<p>First Play through:<\/p>\n<p>You need to find her. That\u2019s all you know, all you can care about at this moment. The boardwalk is shutting down. The lights are dimming, the crowds thinning and you only have ten minutes to reach her. You look in your wallet, where a picture of her resides. You need to find her.<\/p>\n<p>In our game, the player takes the role of an unknown character, searching for the child depicted in their wallet. You walk through the crowds, picking up conversation, reading notes and signs and interacting with strangers and families, all in an effort to find the child. Sometimes it\u2019s a little girl, sometimes a boy, but all the player knows is that they have to find this child and take them home.<\/p>\n<p><strong><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-01-at-10.40.58-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3516\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-01-at-10.40.58-PM.png\" alt=\"Screen Shot 2015-11-01 at 10.40.58 PM\" width=\"955\" height=\"383\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-01-at-10.40.58-PM.png 955w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-01-at-10.40.58-PM-300x120.png 300w\" sizes=\"auto, (max-width: 955px) 100vw, 955px\" \/><\/a><\/strong><\/p>\n<p><strong>Artist Statement:<\/strong> Our piece looks to explore the heightened anxiety and stress that comes with searching with searching, uncovering but being unable to find. In addition, we want to explore how identity is pieced together by the world and people around us. As the player interacts with the strange and familiar faces lingering around the board walk, they being to uncover the identity of the child and the character they are playing it.<\/p>\n<p><u>Game Inspiration: <\/u><\/p>\n<p>Heavy Rain- The scenes were the main character is search frantically for his sons were really a reference here. We want the player to feel the sense of panic and tension that this game invokes.<\/p>\n<p>Assassin\u2019s Creed II- the crowd mechanics in Assassin\u2019s creed (the amount of people and the interactions) is something we would like to emulate<\/p>\n<p>Legend of Zelda: Majora\u2019s Mask- Like this game, we want to build time and multiple playthroughs as a narrative element throughout the story<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><u>Non Art Inspiration<\/u><\/p>\n<p>Where\u2019s Waldo \u2013 The notion of looking for someone in a crowd but being also intrigued by the other characters that inhabit a place<\/p>\n<p>Rashamon- In this movie, the viewer and the characters have to uncover the truth of the situation based off of different accounts and perspectives. Identities are all disjointed and twisted because no perspective is the true one.<\/p>\n<p>Vantage Point: In this movie the viewer gets a lot of run through of the same scene but the story unfolds from the different perspective in which it was told<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Working Title: Lost One by: Sandra Kang, Madeline Finn and Elizabeth Agyemang Description:\u00a0 First Play through: You need to find her. That\u2019s all you know, all you can care about at this moment. The boardwalk is shutting down. The lights are dimming, the crowds thinning and you only have ten minutes to reach her. You<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2F3512%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2F3512%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2F3512%2F&#038;title=Final+Project+Proposal%3A+Sandra%2C+Madeline%2C+Liz\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/3512\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":68,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3512","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3512","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/68"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3512"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3512\/revisions"}],"predecessor-version":[{"id":3524,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3512\/revisions\/3524"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3512"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}