{"id":3539,"date":"2015-11-02T13:05:09","date_gmt":"2015-11-02T18:05:09","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3539"},"modified":"2015-11-02T13:05:09","modified_gmt":"2015-11-02T18:05:09","slug":"finalproposal_murphy","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/finalproposal_murphy\/","title":{"rendered":"FinalProposal_Murphy"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Christian Murphy<\/span><\/p>\n<p><span style=\"font-weight: 400\">Experimental Game Design<\/span><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center\"><strong><em>Downward Spiral<\/em><\/strong><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\"><strong>Description:<\/strong> An interactive digital narrative platformer chronicling the rapid downward spiral that is drug addiction, through time sensitive collectable elements.<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\"><strong>Research Statement:<\/strong> I\u2019m trying to convey the urgency that addiction causes in people, providing a full body experience of addiction and withdrawal. I\u2019m experimenting with how over time player control disintegrates if they are unable to collect the substances that they need. Emotionally I\u2019m providing understanding to those who don\u2019t suffer from substance withdrawal. My project will be a success if people play for gameplay in addition to the message. <\/span><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">Mock Screenshot:<\/span><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/unityisland.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-3540\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/unityisland-300x181.jpg\" alt=\"unityisland\" width=\"300\" height=\"181\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/unityisland-300x181.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/unityisland-1024x617.jpg 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/unityisland.jpg 1792w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>Game References:<\/strong><\/p>\n<p><span style=\"font-weight: 400\">Banjo Kazooie &#8211; Platforming, Collectibles<\/span><\/p>\n<p><span style=\"font-weight: 400\">Heavy Rain &#8211; Atmosphere<\/span><\/p>\n<p><span style=\"font-weight: 400\">Zelda &#8211; Jumping (both N64 series)<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Non-Game References:<\/strong><\/p>\n<p><span style=\"font-weight: 400\">Alcoholics Anonymous<\/span><\/p>\n<p><span style=\"font-weight: 400\">Gangsta<\/span><\/p>\n<p><span style=\"font-weight: 400\">Scarface<\/span><\/p>\n<p><span style=\"font-weight: 400\">High School<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Christian Murphy Experimental Game Design &nbsp; Downward Spiral &nbsp; Description: An interactive digital narrative platformer chronicling the rapid downward spiral that is drug addiction, through time sensitive collectable elements. &nbsp; Research Statement: I\u2019m trying to convey the urgency that addiction causes in people, providing a full body experience of addiction and withdrawal. 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