{"id":3547,"date":"2015-11-02T14:03:55","date_gmt":"2015-11-02T19:03:55","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3547"},"modified":"2015-11-02T14:03:55","modified_gmt":"2015-11-02T19:03:55","slug":"final-project-proposal-mac","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/final-project-proposal-mac\/","title":{"rendered":"Final Project Proposal &#8211; Mac"},"content":{"rendered":"<p>Working Title: Sky Prison<\/p>\n<p>Description: Sky Prison is a first person puzzle game. The player starts from a prison trapping him in the sky. The prison has 3+ floors and a very unique rule about visibility. <strong>The\u00a0unique\u00a0rule is that\u00a0important items can only be seen when you stand higher than\u00a0them<\/strong>. It is the key point to solve the puzzles and escape from the prison. In the end, the player jump out of the prison and falling back to\u00a0the appealing ground. Unfortunately all objects disappear on the ground due to the unique\u00a0rule in this world.<\/p>\n<p>Mechanic Example:<\/p>\n<figure id=\"attachment_3464\" aria-describedby=\"caption-attachment-3464\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3464\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch1-300x229.jpg\" alt=\"Height 1\" width=\"300\" height=\"229\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch1-300x229.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch1.jpg 953w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3464\" class=\"wp-caption-text\">Height 1m<\/figcaption><\/figure>\n<figure id=\"attachment_3465\" aria-describedby=\"caption-attachment-3465\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3465\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch2-300x229.jpg\" alt=\"Height 2m\" width=\"300\" height=\"229\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch2-300x229.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/pitch2.jpg 953w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3465\" class=\"wp-caption-text\">Height 2m<\/figcaption><\/figure>\n<figure id=\"attachment_3557\" aria-describedby=\"caption-attachment-3557\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EnvironmentPreview.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-3557\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EnvironmentPreview-300x157.jpg\" alt=\"Mock Environment\" width=\"300\" height=\"157\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EnvironmentPreview-300x157.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EnvironmentPreview.jpg 694w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-3557\" class=\"wp-caption-text\">Mock Environment<\/figcaption><\/figure>\n<p>Statement: The game\u00a0focuses on how to develop a world based on a uncanny rule which is not existed in the real world.<\/p>\n<ul>\n<li>How to convey this rule without text explanation?<\/li>\n<li>How to develop multiple gameplay\/puzzles based on this rule?<\/li>\n<li>How to tell a make-sense story via this rule?<\/li>\n<\/ul>\n<p>Reference:<\/p>\n<ul>\n<li>The Witness:\u00a0http:\/\/the-witness.net\/news\/<\/li>\n<li>Portal<\/li>\n<li>The Talos Principle<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Working Title: Sky Prison Description: Sky Prison is a first person puzzle game. The player starts from a prison trapping him in the sky. The prison has 3+ floors and a very unique rule about visibility. The\u00a0unique\u00a0rule is that\u00a0important items can only be seen when you stand higher than\u00a0them. It is the key point to<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Ffinal-project-proposal-mac%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Ffinal-project-proposal-mac%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Ffinal-project-proposal-mac%2F&#038;title=Final+Project+Proposal+%26%238211%3B+Mac\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/final-project-proposal-mac\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":63,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3547","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3547","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/63"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3547"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3547\/revisions"}],"predecessor-version":[{"id":3558,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3547\/revisions\/3558"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3547"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3547"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3547"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}