{"id":3568,"date":"2015-11-02T15:22:34","date_gmt":"2015-11-02T20:22:34","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3568"},"modified":"2015-11-02T16:11:06","modified_gmt":"2015-11-02T21:11:06","slug":"final-project-proposal-fragments","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/final-project-proposal-fragments\/","title":{"rendered":"Final Project Proposal: Fragments"},"content":{"rendered":"<p><strong>Working Title: Fragments<\/strong><\/p>\n<p><strong>Description:<\/strong><\/p>\n<p>Fragments places the player inside of a vast, dreamlike desert. By tuning\u00a0into spacial clues such as distant sounds or lights in the sky, the player discovers\u00a0a series of impossible shapes which congeal into sentimental objects when you approach them. [TBC]<\/p>\n<p><strong>Research Statement:<\/strong><\/p>\n<p>Fragments aims to experiment with external representation of interior space. Drawing some inspiration from the workings of hallucinogens, thoughts and memories are represented through a visual aesthetic, spatialization, and game mechanic. How can a game explore the experience\u00a0of regret or the act of letting go beyond simple cinematic storytelling?<\/p>\n<p><strong>Screenshots:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3422\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1.jpg\" alt=\"game-proposal-1\" width=\"1657\" height=\"903\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1.jpg 1657w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1-300x163.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/game-proposal-1-1024x558.jpg 1024w\" sizes=\"auto, (max-width: 1657px) 100vw, 1657px\" \/><\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-3569\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EGDUNITY01.jpg\" alt=\"EGDUNITY01\" width=\"1652\" height=\"912\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EGDUNITY01.jpg 1652w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EGDUNITY01-300x166.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/EGDUNITY01-1024x565.jpg 1024w\" sizes=\"auto, (max-width: 1652px) 100vw, 1652px\" \/><\/strong><\/p>\n<p><strong>Game references:<\/strong><br \/>\nMemory of a Broken Dimension (visuals)<br \/>\nHer Story (storytelling)<br \/>\nTrauma (storytelling)<br \/>\nLimbo (mood arc\/representation of interior space)<br \/>\nKentucky Route Zero\u00a0(end of act 1)<br \/>\nSlave of God? (visuals)<\/p>\n<p><strong>Non-Game references:<\/strong><br \/>\nMichel Gondry: Eternal Sunshine \/ The Science of Sleep<br \/>\nRadiolab: Memory<br \/>\nRadiolab: You Are Here<br \/>\nEffects of psilocybin on perceiving thoughts and emotions<br \/>\nStephen LaBerge: Lucid Dreaming<br \/>\nThe Diving Bell and the Butterfly<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Working Title: Fragments Description: Fragments places the player inside of a vast, dreamlike desert. By tuning\u00a0into spacial clues such as distant sounds or lights in the sky, the player discovers\u00a0a series of impossible shapes which congeal into sentimental objects when you approach them. [TBC] Research Statement: Fragments aims to experiment with external representation of interior<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Ffinal-project-proposal-fragments%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Ffinal-project-proposal-fragments%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F02%2Ffinal-project-proposal-fragments%2F&#038;title=Final+Project+Proposal%3A+Fragments\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/02\/final-project-proposal-fragments\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":66,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3568","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3568","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/66"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3568"}],"version-history":[{"count":9,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3568\/revisions"}],"predecessor-version":[{"id":3580,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3568\/revisions\/3580"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3568"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3568"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3568"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}