{"id":3664,"date":"2015-11-09T14:54:42","date_gmt":"2015-11-09T19:54:42","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3664"},"modified":"2015-11-09T14:54:42","modified_gmt":"2015-11-09T19:54:42","slug":"robin-hunicke-3","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/09\/robin-hunicke-3\/","title":{"rendered":"Robin Hunicke"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/hunicke.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3620\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/hunicke-1024x682.jpg\" alt=\"hunicke\" width=\"1024\" height=\"682\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/hunicke-1024x682.jpg 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/hunicke-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/hunicke.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Robin Hunicke is an American video game designer and producer, as well as a professor of game design at UC Santa Cruz. She is probably most known as the producer of\u00a0<em>Journey, <\/em>and is also\u00a0the co-founder of Funomena. She is recognized for her support of independent game development, experimentation in game design, and her research in dynamic game balancy. She is also known for her advocacy of women in the game industry.\u00a0Hunicke holds a B.A. from the University of Chicago and is currently finishing a PhD in Artificial Intelligence with a focus on Games\/Game Design from Northwestern in her spare time.<\/p>\n<p>What I find interesting about Hunicke is that I believe she does (while she does not state explicity) support the idea that games can move beyond simply entertainment and into art. Hunicke aspires to make games that mean something to people, not just to those that are fans of the game, the \u201cgamers.\u201d Her work on the <i>Sims, Journey,\u00a0<\/i>and her recent side projects\u00a0<em>Wattam\u00a0<\/em>and\u00a0<em>Luna\u00a0<\/em>really demonstrates the way that her work has been focused on how video games relate to life.<\/p>\n<p>\u201cI want games to be an event \u2014 I want them to be a social, fun experience if they can be,\u201d says Hunicke. \u201cOr, I want them to be a moving, emotional experience \u2014 like one of those really intense art films that you take your secret crush to, hoping that it turns into a really awesome date.That\u2019s what I want games to be for people. I don\u2019t want them to be just this pasttime on the train or a way to immerse yourself so you forget about your life. I want them to be a part of your life, in a way that helps you reach new places in your life.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Robin Hunicke is an American video game designer and producer, as well as a professor of game design at UC Santa Cruz. She is probably most known as the producer of\u00a0Journey, and is also\u00a0the co-founder of Funomena. She is recognized for her support of independent game development, experimentation in game design, and her research in<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F09%2Frobin-hunicke-3%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F09%2Frobin-hunicke-3%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F09%2Frobin-hunicke-3%2F&#038;title=Robin+Hunicke\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/09\/robin-hunicke-3\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":71,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3664","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/71"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3664"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3664\/revisions"}],"predecessor-version":[{"id":3665,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3664\/revisions\/3665"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3664"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3664"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}