{"id":3672,"date":"2015-11-15T16:03:54","date_gmt":"2015-11-15T21:03:54","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3672"},"modified":"2015-11-15T16:03:55","modified_gmt":"2015-11-15T21:03:55","slug":"murphy-art-board","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/15\/murphy-art-board\/","title":{"rendered":"Murphy Art Board"},"content":{"rendered":"<p style=\"text-align: center\"><strong>Benis Wars: The Tail of Weenerdog&#8217;s Son\u00a0<\/strong><\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/ArtBoard_Weenerdogs.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-3673\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/ArtBoard_Weenerdogs-300x232.jpg\" alt=\"ArtBoard_Weenerdogs\" width=\"300\" height=\"232\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/ArtBoard_Weenerdogs-300x232.jpg 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/ArtBoard_Weenerdogs.jpg 792w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: center\"><em>ArtBoard: Style and Clarity<\/em><\/p>\n<p style=\"text-align: left\">Returning to the roots- I have decided to use much less sophisticated textures for the environment. I believe that this will be less visually distracting(too much high-def pixels were hurting the eyes and distracting from level design). After working on an Imagineering project I see that using reference imagery is better than high poly rendered trees. It allows them to have a presence but not look stock or situated in reality. The degradation of drug use will permeate itself in the animal characters having very damaged and decaying bodies related to what specific drug they abuse mostuse the most.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Benis Wars: The Tail of Weenerdog&#8217;s Son\u00a0 ArtBoard: Style and Clarity Returning to the roots- I have decided to use much less sophisticated textures for the environment. I believe that this will be less visually distracting(too much high-def pixels were hurting the eyes and distracting from level design). After working on an Imagineering project I<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F15%2Fmurphy-art-board%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F15%2Fmurphy-art-board%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F15%2Fmurphy-art-board%2F&#038;title=Murphy+Art+Board\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/15\/murphy-art-board\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":75,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3672","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3672","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/75"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3672"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3672\/revisions"}],"predecessor-version":[{"id":3674,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3672\/revisions\/3674"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3672"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3672"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3672"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}