{"id":3688,"date":"2015-11-15T23:21:12","date_gmt":"2015-11-16T04:21:12","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3688"},"modified":"2015-11-15T23:21:12","modified_gmt":"2015-11-16T04:21:12","slug":"clockwork-mood-board","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/15\/clockwork-mood-board\/","title":{"rendered":"Clockwork Mood Board"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/moodboard.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3689\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/moodboard.png\" alt=\"moodboard\" width=\"703\" height=\"508\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/moodboard.png 703w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/moodboard-300x217.png 300w\" sizes=\"auto, (max-width: 703px) 100vw, 703px\" \/><\/a><\/p>\n<p>For my fixed time puzzle platformer, I&#8217;m going with a simplistic pixel art style.<\/p>\n<p>Audio references:<\/p>\n<ul>\n<li><a href=\"http:\/\/www.kongregate.com\/games\/2darray\/the-company-of-myself\" target=\"_blank\">The Company of Myself<\/a> (slower and solemn, thematically similar)<\/li>\n<li><a href=\"http:\/\/www.newgrounds.com\/audio\/listen\/494603\" target=\"_blank\">Under the Bleeding Sun<\/a> (ambience)<\/li>\n<li><a href=\"https:\/\/www.youtube.com\/watch?v=71FDmIJ4n3U\" target=\"_blank\">Limbo OST<\/a> (ambience, dark mood)<\/li>\n<li><a href=\"https:\/\/soundcloud.com\/ivan-wang-19\/scrapyard?in=ivan-wang-19\/sets\/nano-ost\" target=\"_blank\">Scrapyard<\/a> (instrumentation, from my own game <em>Nano<\/em> OST)<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>For my fixed time puzzle platformer, I&#8217;m going with a simplistic pixel art style. Audio references: The Company of Myself (slower and solemn, thematically similar) Under the Bleeding Sun (ambience) Limbo OST (ambience, dark mood) Scrapyard (instrumentation, from my own game Nano OST)<\/p>\n","protected":false},"author":62,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3688","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3688","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/62"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3688"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3688\/revisions"}],"predecessor-version":[{"id":3690,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3688\/revisions\/3690"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3688"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3688"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}