{"id":3693,"date":"2015-11-16T09:40:11","date_gmt":"2015-11-16T14:40:11","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3693"},"modified":"2015-11-16T09:40:11","modified_gmt":"2015-11-16T14:40:11","slug":"mood-board","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/16\/mood-board\/","title":{"rendered":"Mood Board"},"content":{"rendered":"<p>Mood board:<\/p>\n<p>We&#8217;re looking to restyle our game with the low-poly aesthetic. Although, I&#8217;m considering keeping the landscape itself higher fi, but adding low-poly elements (like the trees) to help cement that aesthetic. And also because the realism we&#8217;ve attempted to achieve with the trees makes it fairly evident there are really only 4 trees&#8230;<\/p>\n<p>Really well lit &#8212; makes it look almost like 2D animation rather than 3D.<\/p>\n<p><a href=\"http:\/\/www.dailymotion.com\/video\/x2hxbvo\">http:\/\/www.dailymotion.com\/video\/x2hxbvo<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/pre00.deviantart.net\/18b7\/th\/pre\/f\/2013\/325\/c\/7\/3d_low_poly_landscape_by_skulldodle-d6v4whc.png\" alt=\"\" width=\"1191\" height=\"670\" \/><img loading=\"lazy\" decoding=\"async\" class=\" alignright\" src=\"https:\/\/cdn.tutsplus.com\/cg\/uploads\/2014\/01\/Blender_LP_Illustration_s04.jpg\" alt=\"\" width=\"600\" height=\"344\" \/><img loading=\"lazy\" decoding=\"async\" class=\" aligncenter\" src=\"http:\/\/ls2013.info\/wp-content\/uploads\/2013\/04\/wiesenfurt-land-unter-3.jpg\" alt=\"\" width=\"460\" height=\"180\" \/><img loading=\"lazy\" decoding=\"async\" class=\" aligncenter\" src=\"http:\/\/www.shamusyoung.com\/twentysidedtale\/images\/frontier7_10.jpg\" alt=\"\" width=\"600\" height=\"360\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/il8.picdn.net\/shutterstock\/videos\/8970661\/thumb\/1.jpg?i10c=img.resize(height:160)\" alt=\"\" width=\"852\" height=\"480\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mood board: We&#8217;re looking to restyle our game with the low-poly aesthetic. Although, I&#8217;m considering keeping the landscape itself higher fi, but adding low-poly elements (like the trees) to help cement that aesthetic. And also because the realism we&#8217;ve attempted to achieve with the trees makes it fairly evident there are really only 4 trees&#8230;<\/p>\n<footer class=\"entry-footer index-entry\">\n<div class=\"post-social pull-left\"><a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F16%2Fmood-board%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-facebook\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/twitter.com\/home?status=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F16%2Fmood-board%2F\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-twitter\" aria-hidden=\"true\"><\/i><\/a><a href=\"https:\/\/www.linkedin.com\/shareArticle?mini=true&#038;url=http%3A%2F%2Fmycours.es%2Fgamedesign2015%2F2015%2F11%2F16%2Fmood-board%2F&#038;title=Mood+Board\" target=\"_blank\" class=\"social-icons\"><i class=\"fa fa-linkedin\" aria-hidden=\"true\"><\/i><\/a><\/div>\n<p class=\"link-more\"><a href=\"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/16\/mood-board\/\" class=\"more-link\">Continue reading <span class=\"meta-nav\">\u2192<\/span><\/a><\/p>\n<\/footer>\n","protected":false},"author":74,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3693","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/74"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3693"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3693\/revisions"}],"predecessor-version":[{"id":3694,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3693\/revisions\/3694"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3693"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}