{"id":3763,"date":"2015-11-25T20:00:49","date_gmt":"2015-11-26T01:00:49","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2015\/?p=3763"},"modified":"2015-11-25T20:00:49","modified_gmt":"2015-11-26T01:00:49","slug":"cubic-inequality-alpha","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2015\/2015\/11\/25\/cubic-inequality-alpha\/","title":{"rendered":"Cubic Inequality &#8211; Alpha"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-25-at-4.57.22-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-3764\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-25-at-4.57.22-PM-1024x614.png\" alt=\"Screen Shot 2015-11-25 at 4.57.22 PM\" width=\"1024\" height=\"614\" srcset=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-25-at-4.57.22-PM-1024x614.png 1024w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-25-at-4.57.22-PM-300x180.png 300w, http:\/\/mycours.es\/gamedesign2015\/files\/2015\/11\/Screen-Shot-2015-11-25-at-4.57.22-PM.png 1502w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><strong>Build:<\/strong> <a href=\"https:\/\/www.dropbox.com\/s\/ggfosoezn35zz1w\/CubicInequality.zip?dl=0\">https:\/\/www.dropbox.com\/s\/ggfosoezn35zz1w\/CubicInequality.zip?dl=0<\/a><\/p>\n<p>(Sorry I couldn&#8217;t upload earlier, my computer decided to stop booting up)<\/p>\n<p>This provides a demo of the current leveling, jumping, and mining mechanics. It also experiments with creating cycles, where if you reach higher levels earlier, everything else becomes easier for you, and it gets easier to level up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Build: https:\/\/www.dropbox.com\/s\/ggfosoezn35zz1w\/CubicInequality.zip?dl=0 (Sorry I couldn&#8217;t upload earlier, my computer decided to stop booting up) This provides a demo of the current leveling, jumping, and mining mechanics. It also experiments with creating cycles, where if you reach higher levels earlier, everything else becomes easier for you, and it gets easier to level up.<\/p>\n","protected":false},"author":55,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-3763","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3763","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/users\/55"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/comments?post=3763"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3763\/revisions"}],"predecessor-version":[{"id":3765,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/posts\/3763\/revisions\/3765"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/media?parent=3763"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/categories?post=3763"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2015\/wp-json\/wp\/v2\/tags?post=3763"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}