{"id":1168,"date":"2016-10-31T14:07:04","date_gmt":"2016-10-31T14:07:04","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?page_id=1168"},"modified":"2016-11-02T13:07:30","modified_gmt":"2016-11-02T13:07:30","slug":"immersive-installation-art","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2016\/presentations\/immersive-installation-art\/","title":{"rendered":"Immersive Installation Art"},"content":{"rendered":"<p>Artists have been creating immersive worlds from way before the diffusion of simulation technologies. Installation art encompasses a lot of what was traditionally referred as sculpture and the label is applied to almost anything that exists in a gallery space, including video and sound art, but here some examples of artists that completely create or transform environments to be traversed by visitors.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1169\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mertzbau-composite.png\" alt=\"Kurt Schwitters six rooms of the family house in Hanover &quot;renovated&quot; between 1923 and 1933\" width=\"2256\" height=\"1440\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mertzbau-composite.png 2256w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mertzbau-composite-300x191.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mertzbau-composite-768x490.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mertzbau-composite-1024x654.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mertzbau-composite-1200x766.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nMerzbau by Kurt Schwitters. six rooms of the family house in Hanover &#8220;renovated&#8221; between 1923 and 1933<\/p>\n<figure id=\"attachment_1172\" aria-describedby=\"caption-attachment-1172\" style=\"width: 1400px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1172 size-full\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-bridgets-bardo.jpg\" alt=\"james-turrell-bridgets-bardo\" width=\"1400\" height=\"1000\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-bridgets-bardo.jpg 1400w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-bridgets-bardo-300x214.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-bridgets-bardo-768x549.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-bridgets-bardo-1024x731.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-bridgets-bardo-1200x857.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1172\" class=\"wp-caption-text\">James Turrell &#8211; bridget&#8217;s bardo<\/figcaption><\/figure>\n<figure id=\"attachment_1173\" aria-describedby=\"caption-attachment-1173\" style=\"width: 1531px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1173 size-full\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Breathing-Light-2013.jpg\" alt=\"james-turrell-breathing-light-2013\" width=\"1531\" height=\"1008\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Breathing-Light-2013.jpg 1531w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Breathing-Light-2013-300x198.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Breathing-Light-2013-768x506.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Breathing-Light-2013-1024x674.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Breathing-Light-2013-1200x790.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1173\" class=\"wp-caption-text\">James Turrell, Breathing Light, 2013<\/figcaption><\/figure>\n<figure id=\"attachment_1174\" aria-describedby=\"caption-attachment-1174\" style=\"width: 2000px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1174 size-full\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Louis-vuitton-store.jpg\" alt=\"james-turrell-louis-vuitton-store\" width=\"2000\" height=\"1334\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Louis-vuitton-store.jpg 2000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Louis-vuitton-store-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Louis-vuitton-store-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Louis-vuitton-store-1024x683.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/James-Turrell-Louis-vuitton-store-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1174\" class=\"wp-caption-text\">James Turrell &#8211; Louis Vuitton store<\/figcaption><\/figure>\n<p>James Turrell<br \/>\nGanzfeld effect. A phenomenon of perception caused by exposure to an unstructured, uniform stimulation field. The effect is the result of the brain amplifying neural noise in order to look for the missing visual signals. The noise is interpreted in the higher visual cortex, and gives rise to hallucinations.<\/p>\n<figure id=\"attachment_1175\" aria-describedby=\"caption-attachment-1175\" style=\"width: 1568px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1175\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity.jpg\" alt=\"Yayoi Kusama - Infinity\" width=\"1568\" height=\"1126\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity.jpg 1568w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-300x215.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-768x552.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-1024x735.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-1200x862.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1175\" class=\"wp-caption-text\">Yayoi Kusama &#8211; Infinity<\/figcaption><\/figure>\n<figure id=\"attachment_1176\" aria-describedby=\"caption-attachment-1176\" style=\"width: 1280px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1176\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-Mirrored-Room.jpg\" alt=\"Yayoi Kusama - Infinity-Mirrored-Room\" width=\"1280\" height=\"853\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-Mirrored-Room.jpg 1280w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-Mirrored-Room-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-Mirrored-Room-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-Mirrored-Room-1024x682.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-Infinity-Mirrored-Room-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1176\" class=\"wp-caption-text\">Yayoi Kusama &#8211; Infinity-Mirrored-Room<\/figcaption><\/figure>\n<figure id=\"attachment_1177\" aria-describedby=\"caption-attachment-1177\" style=\"width: 4256px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1177\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-The-Obliteration-Room.jpg\" alt=\"Yayoi Kusama: Look Now, See Forever Gallery of Modern Art installation view\" width=\"4256\" height=\"2832\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-The-Obliteration-Room.jpg 4256w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-The-Obliteration-Room-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-The-Obliteration-Room-768x511.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-The-Obliteration-Room-1024x681.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Yayoi-Kusama-The-Obliteration-Room-1200x798.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1177\" class=\"wp-caption-text\">Yayoi Kusama: Look Now, See Forever<br \/>Gallery of Modern Art<br \/>installation view<\/figcaption><\/figure>\n<p>Yayoi Kusama<br \/>\nStarted the infinity rooms in the &#8217;60, but pioneered pop art and feminist art.<\/p>\n<p>Yayoi Kusama &#8211; The Obliteration Room<br \/>\n<iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/-xNzr-fJHQw?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<figure id=\"attachment_1201\" aria-describedby=\"caption-attachment-1201\" style=\"width: 1050px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-huston-penetrable.jpg\" alt=\"Penetrables\" width=\"1050\" height=\"669\" class=\"size-full wp-image-1201\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-huston-penetrable.jpg 1050w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-huston-penetrable-300x191.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-huston-penetrable-768x489.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-huston-penetrable-1024x652.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1201\" class=\"wp-caption-text\">Penetrables<\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-penetrable.jpg\" alt=\"jesus-rafael-soto-penetrable\" width=\"1000\" height=\"837\" class=\"aligncenter size-full wp-image-1202\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-penetrable.jpg 1000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-penetrable-300x251.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Jesu\u0301s-Rafael-Soto-penetrable-768x643.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nJes\u00fas Rafael Soto &#8211; Kinetic\/Op-art installation Penetrable<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1170\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-2.jpg\" alt=\"olaffur-oliasson-the-weather-project-2\" width=\"1000\" height=\"1333\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-2.jpg 1000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-2-225x300.jpg 225w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-2-768x1024.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1171\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project.jpg\" alt=\"olaffur-oliasson-the-weather-project\" width=\"1305\" height=\"1600\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project.jpg 1305w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-245x300.jpg 245w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-768x942.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-835x1024.jpg 835w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/olaffur-oliasson-The-weather-Project-1200x1471.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Olaffur Oliasson &#8211; The weather Project, 2003<br \/>\nOlafur used humidifiers to create a fine mist in the air via a mixture of sugar and water, as well as a circular disc made up of hundreds of monochromatic lamps which radiated yellow light. The ceiling of the hall was covered with a huge mirror, in which visitors could see themselves as tiny black shadows against a mass of orange light<\/p>\n<figure id=\"attachment_1178\" aria-describedby=\"caption-attachment-1178\" style=\"width: 1280px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1178\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Leviathan-Thot-2006-pantheon-paris.jpg\" alt=\"Ernesto Neto, 'Leviathan Thot', 2006 (pantheon paris)\" width=\"1280\" height=\"1705\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Leviathan-Thot-2006-pantheon-paris.jpg 1280w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Leviathan-Thot-2006-pantheon-paris-225x300.jpg 225w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Leviathan-Thot-2006-pantheon-paris-768x1023.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Leviathan-Thot-2006-pantheon-paris-769x1024.jpg 769w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Leviathan-Thot-2006-pantheon-paris-1200x1598.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1178\" class=\"wp-caption-text\">Ernesto Neto, &#8216;Leviathan Thot&#8217;, 2006 (pantheon paris)<\/figcaption><\/figure>\n<figure id=\"attachment_1179\" aria-describedby=\"caption-attachment-1179\" style=\"width: 2048px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1179\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude.jpg\" alt=\"Ernesto Neto- Gratitude\" width=\"2048\" height=\"1536\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude.jpg 2048w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude-800x600.jpg 800w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude-300x225.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude-768x576.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude-1024x768.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Ernesto-Neto-Gratitude-1200x900.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1179\" class=\"wp-caption-text\">Ernesto Neto- Gratitude<\/figcaption><\/figure>\n<figure id=\"attachment_1180\" aria-describedby=\"caption-attachment-1180\" style=\"width: 3008px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1180\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/ernesto-netoErnesto-Neto-Celula-Nave-2004.jpg\" alt=\"Ernesto Neto - Celula Nave, 2004\" width=\"3008\" height=\"2000\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/ernesto-netoErnesto-Neto-Celula-Nave-2004.jpg 3008w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/ernesto-netoErnesto-Neto-Celula-Nave-2004-300x199.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/ernesto-netoErnesto-Neto-Celula-Nave-2004-768x511.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/ernesto-netoErnesto-Neto-Celula-Nave-2004-1024x681.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/ernesto-netoErnesto-Neto-Celula-Nave-2004-1200x798.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1180\" class=\"wp-caption-text\">Ernesto Neto &#8211; Celula Nave, 2004<\/figcaption><\/figure>\n<p>Stretchy biomorphic touchable installations, occasionally filled with spices.<\/p>\n<figure id=\"attachment_1183\" aria-describedby=\"caption-attachment-1183\" style=\"width: 1000px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1183\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno-in-orbit.jpg\" alt=\"Toma\u0301s Saraceno, in orbit\" width=\"1000\" height=\"667\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno-in-orbit.jpg 1000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno-in-orbit-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno-in-orbit-768x512.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1183\" class=\"wp-caption-text\">Toma\u0301s Saraceno, in orbit<\/figcaption><\/figure>\n<figure id=\"attachment_1182\" aria-describedby=\"caption-attachment-1182\" style=\"width: 1920px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1182\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam.jpg\" alt=\"Toma\u0301s Saraceno. On Space Time Foam\" width=\"1920\" height=\"1280\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam.jpg 1920w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-1024x683.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1182\" class=\"wp-caption-text\">Toma\u0301s Saraceno. On Space Time Foam<\/figcaption><\/figure>\n<figure id=\"attachment_1181\" aria-describedby=\"caption-attachment-1181\" style=\"width: 1000px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1181\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-2.jpg\" alt=\"Toma\u0301s Saraceno - On Space Time Foam\" width=\"1000\" height=\"1500\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-2.jpg 1000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-2-200x300.jpg 200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-2-768x1152.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Toma\u0301s-Saraceno.-On-Space-Time-Foam-2-683x1024.jpg 683w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1181\" class=\"wp-caption-text\">Toma\u0301s Saraceno &#8211; On Space Time Foam<\/figcaption><\/figure>\n<p>Tom\u00e1s Saraceno &#8211; artist\/architect<\/p>\n<figure id=\"attachment_1186\" aria-describedby=\"caption-attachment-1186\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1186\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-2.jpg\" alt=\"Anish Kapoor -Svayambh\" width=\"1024\" height=\"993\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-2.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-2-300x291.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-2-768x745.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1186\" class=\"wp-caption-text\">Anish Kapoor -Svayambh<\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1187\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh.jpg\" alt=\"anish-kapoor-svayambh\" width=\"1080\" height=\"796\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh.jpg 1080w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-300x221.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-768x566.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Svayambh-1024x755.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<figure id=\"attachment_1188\" aria-describedby=\"caption-attachment-1188\" style=\"width: 1305px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-1188 size-full\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Shooting-into-the-Corner-2008-2009.jpg\" alt=\"anish-kapoor-shooting-into-the-corner-2008-2009\" width=\"1305\" height=\"1000\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Shooting-into-the-Corner-2008-2009.jpg 1305w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Shooting-into-the-Corner-2008-2009-300x230.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Shooting-into-the-Corner-2008-2009-768x589.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Shooting-into-the-Corner-2008-2009-1024x785.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Anish-Kapoor-Shooting-into-the-Corner-2008-2009-1200x920.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1188\" class=\"wp-caption-text\">Shooting into the Corner 2008-2009 &#8211; Cannon shooting 11-kilogram balls of wax<\/figcaption><\/figure>\n<p>Anish Kapoor &#8211; Creator of the bean sculpture in Chicago<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Richard-Serra-Band.jpg\" alt=\"richard-serra-band\" width=\"1280\" height=\"696\" class=\"aligncenter size-full wp-image-1189\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Richard-Serra-Band.jpg 1280w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Richard-Serra-Band-300x163.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Richard-Serra-Band-768x418.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Richard-Serra-Band-1024x557.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Richard-Serra-Band-1200x653.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/richard-serra.jpg\" alt=\"richard-serra\" width=\"3220\" height=\"2350\" class=\"aligncenter size-full wp-image-1190\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/richard-serra.jpg 3220w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/richard-serra-300x219.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/richard-serra-768x560.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/richard-serra-1024x747.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/richard-serra-1200x876.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Band-Richard-Serra.jpg\" alt=\"band-richard-serra\" width=\"900\" height=\"600\" class=\"aligncenter size-full wp-image-1191\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Band-Richard-Serra.jpg 900w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Band-Richard-Serra-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Band-Richard-Serra-768x512.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Richard Serra &#8211; Most of his works are monumental public sculptures but some of them are environments.<\/p>\n<figure id=\"attachment_1192\" aria-describedby=\"caption-attachment-1192\" style=\"width: 1000px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-Home-Within-Home-Within-Home-Within-Home-Within-Home.jpg\" alt=\"Do Ho Suh - Home Within Home Within Home Within Home Within Home\" width=\"1000\" height=\"1000\" class=\"size-full wp-image-1192\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-Home-Within-Home-Within-Home-Within-Home-Within-Home.jpg 1000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-Home-Within-Home-Within-Home-Within-Home-Within-Home-300x300.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-Home-Within-Home-Within-Home-Within-Home-Within-Home-768x768.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1192\" class=\"wp-caption-text\">Do Ho Suh &#8211; Home Within Home Within Home Within Home Within Home<\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home.jpg\" alt=\"do-ho-suh-home-away-from-home\" width=\"1280\" height=\"853\" class=\"aligncenter size-full wp-image-1193\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home.jpg 1280w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-1024x682.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<figure id=\"attachment_1194\" aria-describedby=\"caption-attachment-1194\" style=\"width: 1680px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-2.jpg\" alt=\"Do Ho Suh - home away from home\" width=\"1680\" height=\"1120\" class=\"size-full wp-image-1194\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-2.jpg 1680w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-2-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-2-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-2-1024x683.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Do-Ho-Suh-home-away-from-home-2-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1194\" class=\"wp-caption-text\">Do Ho Suh &#8211; home away from home<\/figcaption><\/figure>\n<p>Do Ho Suh. Korean Light polyester, recreating the houses he lived in.<\/p>\n<figure id=\"attachment_1195\" aria-describedby=\"caption-attachment-1195\" style=\"width: 1275px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-in-silence.jpg\" alt=\"Chiharu Shiota - in silence\" width=\"1275\" height=\"850\" class=\"size-full wp-image-1195\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-in-silence.jpg 1275w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-in-silence-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-in-silence-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-in-silence-1024x683.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-in-silence-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1195\" class=\"wp-caption-text\">Chiharu Shiota &#8211; in silence<\/figcaption><\/figure>\n<figure id=\"attachment_1196\" aria-describedby=\"caption-attachment-1196\" style=\"width: 1133px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-During-Sleep.jpg\" alt=\"Chiharu Shiota - During Sleep\" width=\"1133\" height=\"850\" class=\"size-full wp-image-1196\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-During-Sleep.jpg 1133w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-During-Sleep-800x600.jpg 800w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-During-Sleep-300x225.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-During-Sleep-768x576.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-During-Sleep-1024x768.jpg 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1196\" class=\"wp-caption-text\">Chiharu Shiota &#8211; During Sleep<\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-The-Key-in-the-Hand.jpg\" alt=\"chiharu-shiota-the-key-in-the-hand\" width=\"1000\" height=\"665\" class=\"aligncenter size-full wp-image-1197\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-The-Key-in-the-Hand.jpg 1000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-The-Key-in-the-Hand-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Chiharu-Shiota-The-Key-in-the-Hand-768x511.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><br \/>\nChiharu Shiota &#8211; Japanese<\/p>\n<figure id=\"attachment_1199\" aria-describedby=\"caption-attachment-1199\" style=\"width: 2000px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between.jpg\" alt=\"Thomas Hirschhorn - in between\" width=\"2000\" height=\"1502\" class=\"size-full wp-image-1199\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between.jpg 2000w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between-800x600.jpg 800w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between-300x225.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between-768x577.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between-1024x769.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-in-between-1200x901.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1199\" class=\"wp-caption-text\">Thomas Hirschhorn &#8211; in between<\/figcaption><\/figure>\n<figure id=\"attachment_1200\" aria-describedby=\"caption-attachment-1200\" style=\"width: 1382px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-cavemanman.jpg\" alt=\"Thomas Hirschhorn - cavemanman\" width=\"1382\" height=\"920\" class=\"size-full wp-image-1200\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-cavemanman.jpg 1382w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-cavemanman-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-cavemanman-768x511.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-cavemanman-1024x682.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/thomas-hirschhorn-cavemanman-1200x799.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1200\" class=\"wp-caption-text\">Thomas Hirschhorn &#8211; cavemanman<\/figcaption><\/figure>\n<p>Thomas Hirschhorn (Swiss) &#8211; Cheap materials &#8220;universal, economic, inclusive, and don\u2019t bear any plus-value&#8221;<\/p>\n<figure id=\"attachment_1203\" aria-describedby=\"caption-attachment-1203\" style=\"width: 1701px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo.jpg\" alt=\"Henrique Oliveira Baitogogo\" width=\"1701\" height=\"1276\" class=\"size-full wp-image-1203\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo.jpg 1701w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo-800x600.jpg 800w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo-300x225.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo-768x576.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo-1024x768.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-Baitogogo-1200x900.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1203\" class=\"wp-caption-text\">Henrique Oliveira Baitogogo<\/figcaption><\/figure>\n<figure id=\"attachment_1205\" aria-describedby=\"caption-attachment-1205\" style=\"width: 2560px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica.jpg\" alt=\"Henrique Oliveira transarquitectonica\" width=\"2560\" height=\"1440\" class=\"size-full wp-image-1205\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica.jpg 2560w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-300x169.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-768x432.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1205\" class=\"wp-caption-text\">Henrique Oliveira transarquitectonica<\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-inside.jpg\" alt=\"henrique-oliveira-transarquitectonica-inside\" width=\"1760\" height=\"1173\" class=\"aligncenter size-full wp-image-1204\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-inside.jpg 1760w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-inside-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-inside-768x512.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-inside-1024x682.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/Henrique-Oliveira-transarquitectonica-inside-1200x800.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Rain Room by Random international and various corporate sponsors<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/51830893\" width=\"840\" height=\"473\" frameborder=\"0\" title=\"Rain Room at the Barbican, 2012\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Artists have been creating immersive worlds from way before the diffusion of simulation technologies. Installation art encompasses a lot of what was traditionally referred as sculpture and the label is applied to almost anything that exists in a gallery space, including video and sound art, but here some examples of artists that completely create or &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/presentations\/immersive-installation-art\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Immersive Installation Art&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":308,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1168","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/1168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1168"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/1168\/revisions"}],"predecessor-version":[{"id":1206,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/1168\/revisions\/1206"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/308"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}