{"id":1253,"date":"2016-11-02T15:46:46","date_gmt":"2016-11-02T15:46:46","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?page_id=1253"},"modified":"2016-11-02T15:48:16","modified_gmt":"2016-11-02T15:48:16","slug":"getting-things-done-fast","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2016\/getting-things-done-fast\/","title":{"rendered":"Game Art for Non Artists"},"content":{"rendered":"<h1>Asset creation beyond traditional 3D modeling<\/h1>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/IDHCeiwePgk?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n<a href=\"https:\/\/ephtracy.github.io\/\" target=\"_blank\">Magica Voxel<\/a><\/p>\n<p><a href=\"http:\/\/www.piskelapp.com\" target=\"_blank\">Piskel app<\/a> spritesheets<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/xvnRX2np2HQ?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/yL3wUm_aUig?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ZgUA51KdoGs?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/bez-9AnW3kI?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2858 size-full\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_tutorial___basics_by_kiwinuptuo-d38pbk5.gif\" alt=\"pixel_art_tutorial___basics_by_kiwinuptuo-d38pbk5\" width=\"693\" height=\"9801\" \/><\/p>\n<h1>Find a good color palette<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/98c638e5772645336ecbfde0db2490b3.jpg\" alt=\"sloth\" width=\"600\" height=\"525\" class=\"aligncenter size-full wp-image-3156\" \/><br \/>\nIt&#8217;s 30% of the work<\/p>\n<p>You can steal color palettes from <a href=\"http:\/\/www.colourlovers.com\/palettes\" target=\"_blank\">here<\/a>.<br \/>\nCreate a new one with <a href=\"https:\/\/kuler.adobe.com\" target=\"_blank\">Kuler<\/a><br \/>\nGenerate one from a picture with <a href=\"http:\/\/www.cssdrive.com\/imagepalette\/index.php\" target=\"_blank\">this tool<\/a><\/p>\n<h1>2. Use few colors<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/3.png\" alt=\"3\" width=\"640\" height=\"480\" class=\"aligncenter size-full wp-image-3158\" \/><br \/>\nOr go monochrome altogether<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors.png\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2859 size-full\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/09\/pixel_art_colors.png\" alt=\"pixel_art_colors\" width=\"800\" height=\"3580\" \/><\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cmuems.com\/2016\/60210b\/wp-content\/uploads\/2016\/11\/Screen-Shot-2016-11-02-at-9.55.10-AM.png\" alt=\"screen-shot-2016-11-02-at-9-55-10-am\" width=\"2090\" height=\"1116\" class=\"alignnone size-full wp-image-2494\" \/><br \/>\n<a href=\"http:\/\/www.pixelfor.me\/crc\/F0000032\" target=\"_blank\">http:\/\/www.pixelfor.me\/crc\/F0000032<\/a><\/p>\n<h1>3. Less pixels = less work for you<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/2.png\" alt=\"2\" width=\"945\" height=\"945\" class=\"aligncenter size-full wp-image-3157\" \/><br \/>\nAnd more work for the viewer. Let them fill in the gaps.<\/p>\n<h1>4. Less polygons = less work for you<\/h1>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/8.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/8-1024x576.png\" alt=\"8\" width=\"1024\" height=\"576\" class=\"aligncenter size-large wp-image-3166\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/Pale-Mchine.gif\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/Pale-Mchine.gif\" alt=\"Pale-Mchine\" width=\"650\" height=\"366\" class=\"aligncenter size-full wp-image-3167\" \/><\/a><\/p>\n<p>You don&#8217;t have a 100 person team behind you<\/p>\n<h1>5. Go flat<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/4-1024x575.jpg\" alt=\"4\" width=\"1024\" height=\"575\" class=\"aligncenter size-large wp-image-3159\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/limbo-1024x576.jpg\" alt=\"limbo\" width=\"1024\" height=\"576\" class=\"aligncenter size-large wp-image-3160\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/5-1024x384.jpg\" alt=\"5\" width=\"1024\" height=\"384\" class=\"aligncenter size-large wp-image-3161\" \/><\/p>\n<p>If you are not confident in your drawing and painting skills, avoid outlines, use geometric shapes, solid fills or simple gradients.<\/p>\n<h1>6. Put a filter on it<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/7.png\" alt=\"7\" width=\"560\" height=\"322\" class=\"aligncenter size-full wp-image-3162\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/6.jpg\" alt=\"6\" width=\"530\" height=\"331\" class=\"aligncenter size-large wp-image-3163\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/4-1024x576.png\" alt=\"4\" width=\"1024\" height=\"576\" class=\"aligncenter size-large wp-image-3165\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/7-1024x576.jpg\" alt=\"7\" width=\"1024\" height=\"576\" class=\"aligncenter size-large wp-image-3164\" \/><\/p>\n<p>A shader or a 2d filter can add some depth to an otherwise simple style<\/p>\n<h1>7. The Internet is full of images<\/h1>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/9.jpg\" alt=\"9\" width=\"800\" height=\"450\" class=\"aligncenter size-full wp-image-3168\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/10-1024x576.jpg\" alt=\"10\" width=\"1024\" height=\"576\" class=\"aligncenter size-large wp-image-3169\" \/><\/p>\n<p>Photoshop, rotoscope, trace<\/p>\n<h1>8. Turn your limits into strengths<\/h1>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/12.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/12.jpg\" alt=\"12\" width=\"800\" height=\"597\" class=\"aligncenter size-full wp-image-3170\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/11.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2015\/files\/2015\/10\/11.jpg\" alt=\"11\" width=\"766\" height=\"534\" class=\"aligncenter size-large wp-image-3171\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Asset creation beyond traditional 3D modeling Magica Voxel Piskel app spritesheets Find a good color palette It&#8217;s 30% of the work You can steal color palettes from here. Create a new one with Kuler Generate one from a picture with this tool 2. Use few colors Or go monochrome altogether http:\/\/www.pixelfor.me\/crc\/F0000032 3. Less pixels = &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/getting-things-done-fast\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Game Art for Non Artists&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1253","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/1253","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1253"}],"version-history":[{"count":3,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/1253\/revisions"}],"predecessor-version":[{"id":1256,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/1253\/revisions\/1256"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1253"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}