{"id":836,"date":"2016-09-28T16:38:35","date_gmt":"2016-09-28T16:38:35","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?page_id=836"},"modified":"2016-09-28T19:14:19","modified_gmt":"2016-09-28T19:14:19","slug":"particles-and-skies","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2016\/mini-jams\/particles-and-skies\/","title":{"rendered":"Particles and skies"},"content":{"rendered":"<figure id=\"attachment_837\" aria-describedby=\"caption-attachment-837\" style=\"width: 2148px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-12.33.35-PM.png\" alt=\"OH NO NOT THE DEFAULT LOOKING SKYBOX!\" width=\"2148\" height=\"538\" class=\"size-full wp-image-837\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-12.33.35-PM.png 2148w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-12.33.35-PM-300x75.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-12.33.35-PM-768x192.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-12.33.35-PM-1024x256.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-12.33.35-PM-1200x301.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-837\" class=\"wp-caption-text\">OH NO NOT THE DEFAULT LOOKING SKYBOX!<\/figcaption><\/figure>\n<p>Filling a scene with stuff is great but what about the atmosphere between objects?<\/p>\n<p>Make an interesting environment exclusively made of sky, a flat terrain and if you want particle systems. You can use materials scripting, textures, lights and sounds but do not import any 3d asset.<\/p>\n<p>In the example project below you&#8217;ll find some particle textures, a script to create skyboxes from a Unity scene, and an example of skydome with a custom shader.<br \/>\n<a href=\"https:\/\/ln.sync.com\/dl\/3815b7e90#t9xkkzsn-fwmixijy-z5aar7ty-wts29brr\">Skies and particles project<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Filling a scene with stuff is great but what about the atmosphere between objects? Make an interesting environment exclusively made of sky, a flat terrain and if you want particle systems. You can use materials scripting, textures, lights and sounds but do not import any 3d asset. In the example project below you&#8217;ll find some &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/mini-jams\/particles-and-skies\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Particles and skies&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":550,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-836","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/836","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=836"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/836\/revisions"}],"predecessor-version":[{"id":838,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/836\/revisions\/838"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/pages\/550"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=836"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}