{"id":1031,"date":"2016-10-12T17:04:06","date_gmt":"2016-10-12T17:04:06","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1031"},"modified":"2016-10-12T17:04:06","modified_gmt":"2016-10-12T17:04:06","slug":"eyecandy-the-fall","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/12\/eyecandy-the-fall\/","title":{"rendered":"Eyecandy : The Fall"},"content":{"rendered":"<p>I&#8217;m continuing my research into character motion with this piece. \u00a0This is a study of Unity&#8217;s Ragdoll physics applied to a 3D model of Mickey Mouse. \u00a0Mickey begin 500 meters above the surface and falls onto the low-poly landscape. \u00a0He initially strikes a glass Pyramid and slides down the face.<\/p>\n<p>I attempted to have Micky wake up after the fall and move with the animations used in <em>Not So Still Life,\u00a0<\/em>however that has proved problematic in Unity.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/t4BNkE_elzY?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m continuing my research into character motion with this piece. \u00a0This is a study of Unity&#8217;s Ragdoll physics applied to a 3D model of Mickey Mouse. \u00a0Mickey begin 500 meters above the surface and falls onto the low-poly landscape. \u00a0He initially strikes a glass Pyramid and slides down the face. I attempted to have Micky &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/12\/eyecandy-the-fall\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Eyecandy : The Fall&#8221;<\/span><\/a><\/p>\n","protected":false},"author":100,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1031","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1031","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/100"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1031"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1031\/revisions"}],"predecessor-version":[{"id":1032,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1031\/revisions\/1032"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1031"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1031"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1031"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}