{"id":1149,"date":"2016-10-24T19:59:09","date_gmt":"2016-10-24T19:59:09","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1149"},"modified":"2016-10-24T19:59:09","modified_gmt":"2016-10-24T19:59:09","slug":"drop-the-mouse-v0-0-0-1b","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/24\/drop-the-mouse-v0-0-0-1b\/","title":{"rendered":"Drop the Mouse V0.0.0.1b"},"content":{"rendered":"<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/ruGEmaDAnuc?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/postvideonongame.studio\/DropTheMouse.zip\"><em>Drop the Mouse V0.0.0.1b<\/em><\/a>\u00a0is a continuation of my study of character animation and motion. It\u00a0a study of blending\u00a0ragdoll\u00a0physics within the Unity Game Engine.<\/p>\n<p>The piece is an allegory and metaphor of living life.<\/p>\n<p>The player controls the<strong>\u00a0mouse<\/strong>\u00a0using the commands:<\/p>\n<p style=\"text-align: center\">SPACE BAR &#8211; JUMP<\/p>\n<p style=\"text-align: center\">ARROW KEYS \/ WASD &#8211; CHARACTER MOVEMENT<\/p>\n<p style=\"text-align: center\">R &#8211;\u00a0Respawn<\/p>\n<p style=\"text-align: center\">1 -Normal Speed<\/p>\n<p style=\"text-align: center\">2 &#8211; 1\/4\u00a0Speed<\/p>\n<p style=\"text-align: center\">3 &#8211; 1\/2\u00a0Speed<\/p>\n<p style=\"text-align: center\">4 &#8211; 1\/10\u00a0Speed<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>There are several known and some unknown issues in <em>Drop the Mouse V0.0.0.1b\u00a0<\/em>including:<\/p>\n<p>failure the reset platform dissolve<\/p>\n<p>weird camera movements\/shakes in slow motion<\/p>\n<p>non-infiniti level<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/postvideonongame.studio\/DropTheMouse.zip\">OSX Build<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Drop the Mouse V0.0.0.1b\u00a0is a continuation of my study of character animation and motion. It\u00a0a study of blending\u00a0ragdoll\u00a0physics within the Unity Game Engine. The piece is an allegory and metaphor of living life. The player controls the\u00a0mouse\u00a0using the commands: SPACE BAR &#8211; JUMP ARROW KEYS \/ WASD &#8211; CHARACTER MOVEMENT R &#8211;\u00a0Respawn 1 -Normal Speed &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/24\/drop-the-mouse-v0-0-0-1b\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Drop the Mouse V0.0.0.1b&#8221;<\/span><\/a><\/p>\n","protected":false},"author":100,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[11],"class_list":["post-1149","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-midterm"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/100"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1149"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1149\/revisions"}],"predecessor-version":[{"id":1151,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1149\/revisions\/1151"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1149"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}