{"id":1241,"date":"2016-11-02T01:41:13","date_gmt":"2016-11-02T01:41:13","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1241"},"modified":"2016-11-02T01:41:13","modified_gmt":"2016-11-02T01:41:13","slug":"santa-ragione-games","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/11\/02\/santa-ragione-games\/","title":{"rendered":"Santa Ragione Games"},"content":{"rendered":"<p>Santa Ragione is an Italian micro game design studio based in Milan. There are three main contributors:\u00a0Pietro Righi Riva and Nicol\u00f2 Tedeschi, who founded the studio together in 2010, and Paolo Taje who is the lead programmer. They are doing rather well and have won numerous awards. Their video game FOTONICA in particular did very well. They also\u00a0created the international indie game event LUNARCADE.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1242\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/santaTeam.png\" alt=\"santateam\" width=\"773\" height=\"773\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/santaTeam.png 773w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/santaTeam-300x300.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/santaTeam-768x768.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/p>\n<p>According to their website, they like making games that focus on &#8220;achieving a visceral response from the player&#8221;, such as through the\u00a0desolate landscapes of MirrorMoon EP, the extreme\u00a0speeds in the game FOTONICA, or the controversial political narrative\u00a0in Wheels of Aurelia<\/p>\n<p>Wheels of Aurelia: A game about a road trip around Italy in the 1970s, where you talk to people you pick up along the way. Very narrative based, but allows for driving which is very distracting.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/YclUVqN75Yc?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>FOTONICA: somewhat typical arcade game style but with very trippy\/unique\u00a0visual elements that almost made me feel dizzy. It is very simple to learn, quite hard to play.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/_9f5O14GS6k?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>MirrorMoon EP: A space exploration game that is very puzzle-based. The graphics are very clean and aesthetically pleasing, and it has a unique game element of having a\u00a0smaller planet be the\u00a0mirror of the one you are standing on.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/z_6pDukSbe4?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Santa Ragione is an Italian micro game design studio based in Milan. There are three main contributors:\u00a0Pietro Righi Riva and Nicol\u00f2 Tedeschi, who founded the studio together in 2010, and Paolo Taje who is the lead programmer. They are doing rather well and have won numerous awards. Their video game FOTONICA in particular did very &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/11\/02\/santa-ragione-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Santa Ragione Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":97,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1241","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1241","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/97"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1241"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1241\/revisions"}],"predecessor-version":[{"id":1243,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1241\/revisions\/1243"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1241"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1241"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1241"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}