{"id":1302,"date":"2016-11-07T01:54:23","date_gmt":"2016-11-07T01:54:23","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1302"},"modified":"2016-11-07T03:42:00","modified_gmt":"2016-11-07T03:42:00","slug":"rush-hour-repair","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/rush-hour-repair\/","title":{"rendered":"Project Proposal: Rush Hour Repair (Jason Ma, Kristin Yin)"},"content":{"rendered":"<p><span style=\"font-weight: 400\">Title: Rush Hour Repair (title in progress)<\/span><\/p>\n<p><span style=\"font-weight: 400\">Description: A diner dash typing variant where the player is a hobby shop engineer who will take orders from customers, gather the pieces, feed them through a machine, and return the completed product to the customer.<\/span><\/p>\n<p><span style=\"font-weight: 400\">Research statement: Our goal is to explore more typing games that have no mouse functionality. We were initially inspired by typing of the dead, which was a spin off from a typical point and click game to a keyboard only game. <\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1304\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/Typingdeadgameplay-300x225.jpg\" alt=\"typingdeadgameplay\" width=\"1455\" height=\"1091\" \/><\/p>\n<p><span style=\"font-weight: 400\">Next, we wanted to explore perhaps a game with more urgency, like diner dash. The game can never be won, but a parameter for success would be how many customer orders you can take before you lose. As the game progresses, more and more customers will come in with more complicated requests.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-1306\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/ddash-300x197.png\" alt=\"ddash\" width=\"1160\" height=\"762\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/ddash-300x197.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/ddash-768x504.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/ddash-1024x672.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/ddash-1200x788.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/11\/ddash.png 1280w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p><span style=\"font-weight: 400\">Game References: <\/span><\/p>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Typing of the dead<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Diner dash<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Rwandan(?) Typing game (Paolo showed us in class, but we couldn\u2019t seem to track down the artist behind it)<\/span><\/li>\n<\/ol>\n<p><span style=\"font-weight: 400\">Non-game references:<\/span><\/p>\n<ol>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Drones<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Time optimization<\/span><\/li>\n<li style=\"font-weight: 400\"><span style=\"font-weight: 400\">Recipe making<\/span><\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Title: Rush Hour Repair (title in progress) Description: A diner dash typing variant where the player is a hobby shop engineer who will take orders from customers, gather the pieces, feed them through a machine, and return the completed product to the customer. Research statement: Our goal is to explore more typing games that have &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/11\/07\/rush-hour-repair\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project Proposal: Rush Hour Repair (Jason Ma, Kristin Yin)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":91,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1302","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/91"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1302"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1302\/revisions"}],"predecessor-version":[{"id":1325,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1302\/revisions\/1325"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1302"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}