{"id":1480,"date":"2016-11-09T11:30:36","date_gmt":"2016-11-09T11:30:36","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1480"},"modified":"2016-11-09T13:52:07","modified_gmt":"2016-11-09T13:52:07","slug":"klondike-collective-homeplay","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/11\/09\/klondike-collective-homeplay\/","title":{"rendered":"Klondike Collective Homeplay"},"content":{"rendered":"<p>In 2013, the Klondike Collective was founded as a spontaneous effort between friends interested in\u00a0curating, creative experimentation, carving an identity that straddles the gaming and art spheres, creating interesting interactions, but most importantly to make &#8220;cool stuff&#8221; unrestricted by convention and form.<\/p>\n<p>The Klondike Collective has grown into\u00a0an aqueous group made up of 10 people, each with different motivations, aesthetics and intentions. In common they have the collective itself: peers to make things with, to share things with, to talk and discuss and exchange with. They are decidedly undecided in their purpose they embrace their mantra: &#8220;There are no rules to Klondike.&#8221;<\/p>\n<p>They&#8217;re games deal with themes of ambiguity, subtleties, mundanity, cultural and aesthetic vignettes, parody, adventure, existentialism, fantasy, curiosity and cornerstones.<\/p>\n<p><strong>Mu Cartographer by\u00a0Titouan Millet<\/strong><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/lAiUeZUmtuc?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>&#8220;A contemplative game experience that combines\u00a0colorful\u00a0sandbox and\u00a0experimental treasure hunt.&#8221;<\/p>\n<p><strong>Orchids to Dusk<\/strong><strong>\u00a0by Pol Clarissou<\/strong><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/CWqamSu3qFA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>&#8220;With only a few minutes to live, you explore as\u00a0a desperate astronaut who has nothing but the vast plains that stretch before\u00a0her, a quickly depleting oxygen supply, and soothing electronic melodies which set the tone and\u00a0keep her company.&#8221;<\/p>\n<p><strong>Vignettes<\/strong><strong>\u00a0by\u00a0Armel Gibson (unreleased)<\/strong><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/wMyfLEwJnkI?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>&#8221; A toy-ish experience\u00a0that engages\u00a0with the whimsical, shape shifting potential of the digital world. \u00a0Commonplace\u00a0objects are put in the forefront as both visual elements and narrative devices .\u00a0Through intuitive exploration, the player reveals the the theme and meaning of the game\u00a0gliding between a\u00a0series of interesting interactions.&#8221;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2013, the Klondike Collective was founded as a spontaneous effort between friends interested in\u00a0curating, creative experimentation, carving an identity that straddles the gaming and art spheres, creating interesting interactions, but most importantly to make &#8220;cool stuff&#8221; unrestricted by convention and form. The Klondike Collective has grown into\u00a0an aqueous group made up of 10 people, &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/11\/09\/klondike-collective-homeplay\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Klondike Collective Homeplay&#8221;<\/span><\/a><\/p>\n","protected":false},"author":86,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1480","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1480","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/86"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1480"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1480\/revisions"}],"predecessor-version":[{"id":1485,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1480\/revisions\/1485"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1480"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1480"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1480"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}