{"id":1610,"date":"2016-12-15T04:01:59","date_gmt":"2016-12-15T04:01:59","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1610"},"modified":"2016-12-15T04:01:59","modified_gmt":"2016-12-15T04:01:59","slug":"final-project-the-parodos-veil","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/12\/15\/final-project-the-parodos-veil\/","title":{"rendered":"Final Project: The Parodos Veil"},"content":{"rendered":"<p>Authors: Sydney Ayers and Tom Garncarz<\/p>\n<p>Description: The Parodos Veil is a two-player Vive VR experience where one player wears the Vive headset (the Veil) and the other (the puppeteer) uses the Vive controllers to control and craft the Veil-wearer&#8217;s experience. The puppeteer is able to introduce different objects and sounds into the virtual world, as well as morph and change the world around the Veil-wearer.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-1611\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen-1024x577.png\" alt=\"screen\" width=\"840\" height=\"473\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen-1024x577.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen-300x169.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen-768x433.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen-1200x676.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/screen.png 1611w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>Download:\u00a0https:\/\/www.dropbox.com\/s\/69rbk069re377ts\/parodos_windows_build.zip?dl=0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Authors: Sydney Ayers and Tom Garncarz Description: The Parodos Veil is a two-player Vive VR experience where one player wears the Vive headset (the Veil) and the other (the puppeteer) uses the Vive controllers to control and craft the Veil-wearer&#8217;s experience. The puppeteer is able to introduce different objects and sounds into the virtual world, &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/12\/15\/final-project-the-parodos-veil\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Final Project: The Parodos Veil&#8221;<\/span><\/a><\/p>\n","protected":false},"author":87,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1610","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/87"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1610"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1610\/revisions"}],"predecessor-version":[{"id":1612,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1610\/revisions\/1612"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1610"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1610"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}