{"id":1618,"date":"2016-12-16T21:57:07","date_gmt":"2016-12-16T21:57:07","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=1618"},"modified":"2016-12-16T21:57:07","modified_gmt":"2016-12-16T21:57:07","slug":"trapped","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/12\/16\/trapped\/","title":{"rendered":"Trapped"},"content":{"rendered":"<p>By: Kristin Yin &amp; Jason Ma<\/p>\n<p>A co-op escape the room game. You and your partner are stuck in a mysterious room. You need to help each other out to find clues, in order to escape.<\/p>\n<p>Instructions: You will need 2 computers (and \u00a0partner of course) with one computer\u00a0playing room1 and the other playing room2. The rules are you can talk to each other, but you are not allowed to look at each other&#8217;s screen.<img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-1619\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/wei-8.png\" alt=\"wei-8\" width=\"860\" height=\"522\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/wei-8.png 2131w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/wei-8-300x182.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/wei-8-768x466.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/wei-8-1024x622.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/12\/wei-8-1200x729.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>Builds:\u00a0https:\/\/drive.google.com\/drive\/folders\/0B-weBJf14mHxUkhIR1NRRVZSUk0?usp=sharing<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By: Kristin Yin &amp; Jason Ma A co-op escape the room game. You and your partner are stuck in a mysterious room. You need to help each other out to find clues, in order to escape. Instructions: You will need 2 computers (and \u00a0partner of course) with one computer\u00a0playing room1 and the other playing room2. &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/12\/16\/trapped\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Trapped&#8221;<\/span><\/a><\/p>\n","protected":false},"author":102,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1618","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1618","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/102"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=1618"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1618\/revisions"}],"predecessor-version":[{"id":1620,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/1618\/revisions\/1620"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=1618"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=1618"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=1618"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}