{"id":340,"date":"2016-09-07T16:58:23","date_gmt":"2016-09-07T16:58:23","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=340"},"modified":"2016-09-07T17:04:37","modified_gmt":"2016-09-07T17:04:37","slug":"battleship-rules","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/battleship-rules\/","title":{"rendered":"Battleship Rules(!)"},"content":{"rendered":"<p>For this project I downloaded an iPhone version of the game Battleship and decided to play it counterintuitively in a few\u00a0different ways. Before each game, I gave myself a rule to stick to when choosing my target points.<\/p>\n<p>Rule: Only shoot in an X-formation. I just wanted to see if there was an optimal way to hit as many ships as possible, and the X actually landed on several points, probably at least 3 different ships.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-346\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634-169x300.png\" alt=\"IMG_9634\" width=\"169\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634-169x300.png 169w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634-768x1365.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634-576x1024.png 576w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634-1200x2133.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9634.png 1242w\" sizes=\"auto, (max-width: 169px) 85vw, 169px\" \/><\/a><\/p>\n<p>Rule: Try to avoid hitting any ships. Stop once you do. Basically you can play minesweeper with battleship???<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-347\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638-169x300.png\" alt=\"IMG_9638\" width=\"169\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638-169x300.png 169w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638-768x1365.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638-576x1024.png 576w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638-1200x2133.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9638.png 1242w\" sizes=\"auto, (max-width: 169px) 85vw, 169px\" \/><\/a><br \/>\nRule: Shoot at the same points on the enemy map where you put your own fleet.\u00a0The other person did not catch on.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-356\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship-300x267.png\" alt=\"ship\" width=\"300\" height=\"267\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship-300x267.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship-768x683.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship-1024x910.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship-1200x1067.png 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><br \/>\nRule: Copy the enemy&#8217;s moves. Complications arose when the enemy finally made a hit and got to go multiple times in a row (I did not think this through), but I stuck to it as best as I could by only placing my next hits only where the enemy has already struck. In the beginning I actually matched a lot of the hits.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-357\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship2-300x267.png\" alt=\"ship2\" width=\"300\" height=\"267\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship2-300x267.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship2-768x683.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship2-1024x910.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/ship2-1200x1067.png 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9643.png\"><br \/>\n<\/a> <a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/IMG_9644.png\"><br \/>\n<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this project I downloaded an iPhone version of the game Battleship and decided to play it counterintuitively in a few\u00a0different ways. Before each game, I gave myself a rule to stick to when choosing my target points. Rule: Only shoot in an X-formation. I just wanted to see if there was an optimal way &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/battleship-rules\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Battleship Rules(!)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":83,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-340","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/340","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/83"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=340"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/340\/revisions"}],"predecessor-version":[{"id":363,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/340\/revisions\/363"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=340"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=340"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=340"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}