{"id":353,"date":"2016-09-07T16:53:26","date_gmt":"2016-09-07T16:53:26","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=353"},"modified":"2016-09-07T16:53:26","modified_gmt":"2016-09-07T16:53:26","slug":"misplay-towerfall","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/misplay-towerfall\/","title":{"rendered":"Misplay: Towerfall"},"content":{"rendered":"<p>Towerfall is an archery arena game in which the four players try to shoot each other in maps that may have special environmental obstacles or special arrows. You can die from being hit once by someone&#8217;s arrow, being stepped on, or from killing yourself from obstacles\/special arrows.<\/p>\n<p><span style=\"font-weight: 400\">How it should be played&#8230;<\/span><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256404_10210952733203742_1103429932_n.gif\"><br \/>\n<\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256404_10210952733203742_1103429932_n.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-355\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256404_10210952733203742_1103429932_n.gif\" alt=\"14256404_10210952733203742_1103429932_n\" width=\"640\" height=\"480\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256404_10210952733203742_1103429932_n.gif 640w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256404_10210952733203742_1103429932_n-300x225.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p>To misplay the game, my friends and I decided to play a version where the player with the most kills is the loser.\u00a0<span style=\"font-weight: 400\">The goal is now to either kill yourself quickly or force someone to kill you. In other words, last one standing loses the round. This required a whole new way of playing, because players now have to be very cautious about their arrows (no spamming), either run away from each other or try to force others to step on them, and in some cases, look for special opportunities in the map to die.<\/span><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/utKcUys9GIo?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14248786_10210952732403722_1158875153_n.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-358\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14248786_10210952732403722_1158875153_n.gif\" alt=\"14248786_10210952732403722_1158875153_n\" width=\"640\" height=\"480\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14248786_10210952732403722_1158875153_n.gif 640w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14248786_10210952732403722_1158875153_n-300x225.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14249165_10210952731643703_881756211_n.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-359\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14249165_10210952731643703_881756211_n.gif\" alt=\"14249165_10210952731643703_881756211_n\" width=\"640\" height=\"480\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14249165_10210952731643703_881756211_n.gif 640w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14249165_10210952731643703_881756211_n-300x225.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256443_10210952731363696_1506752275_n.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-360\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256443_10210952731363696_1506752275_n.gif\" alt=\"14256443_10210952731363696_1506752275_n\" width=\"640\" height=\"480\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256443_10210952731363696_1506752275_n.gif 640w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14256443_10210952731363696_1506752275_n-300x225.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14218594_10210952733323745_257326261_n.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-361\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14218594_10210952733323745_257326261_n.gif\" alt=\"14218594_10210952733323745_257326261_n\" width=\"640\" height=\"480\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14218594_10210952733323745_257326261_n.gif 640w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/14218594_10210952733323745_257326261_n-300x225.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Towerfall is an archery arena game in which the four players try to shoot each other in maps that may have special environmental obstacles or special arrows. You can die from being hit once by someone&#8217;s arrow, being stepped on, or from killing yourself from obstacles\/special arrows. How it should be played&#8230; To misplay the &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/misplay-towerfall\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Misplay: Towerfall&#8221;<\/span><\/a><\/p>\n","protected":false},"author":97,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-353","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/97"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=353"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/353\/revisions"}],"predecessor-version":[{"id":362,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/353\/revisions\/362"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=353"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}