{"id":370,"date":"2016-09-07T17:11:15","date_gmt":"2016-09-07T17:11:15","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=370"},"modified":"2016-09-07T17:11:15","modified_gmt":"2016-09-07T17:11:15","slug":"jumprope","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/jumprope\/","title":{"rendered":"Jumprope"},"content":{"rendered":"<p class=\"p1\"><span class=\"s1\">While Overwatch is all about attacking the other team and defending the own team, I changed the purpose of the game. I used the character called Mercy who is a\u00a0healer in the game and shoot continuously to the same team member to create a jumprope. While shooting, the healing yellow line becomes a jumprope. If Mercy turns the healing gun continuously, it creates a jumprope that makes other players\u00a0to jump. While the other players went out to play and kill other team members, six out of three players played jumprope. In overwatch, team cooperation is the key element to defeat the other team. However, the three players stayed at the base to play jumprope rather than going out to kill other team members. This made the other three\u00a0players frustrated and the other team was thankful to win since three players\u00a0did not do anything in the game.<\/span><\/p>\n<p class=\"p1\">\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/63sjd3LcaEg?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>While Overwatch is all about attacking the other team and defending the own team, I changed the purpose of the game. I used the character called Mercy who is a\u00a0healer in the game and shoot continuously to the same team member to create a jumprope. While shooting, the healing yellow line becomes a jumprope. If &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/jumprope\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Jumprope&#8221;<\/span><\/a><\/p>\n","protected":false},"author":90,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-370","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/370","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/90"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=370"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/370\/revisions"}],"predecessor-version":[{"id":371,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/370\/revisions\/371"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=370"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=370"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=370"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}