{"id":373,"date":"2016-09-07T18:31:33","date_gmt":"2016-09-07T18:31:33","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=373"},"modified":"2016-09-07T22:05:07","modified_gmt":"2016-09-07T22:05:07","slug":"stealing-forms","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/stealing-forms\/","title":{"rendered":"Stealing Forms or Shitty GTA"},"content":{"rendered":"<p>I like the idea of games with big expansive worlds, like GTA, but not enough to invest in the necessary equipment to play them myself. Youtube gameplay was not cutting it anymore, and\u00a0I wanted to find a way to\u00a0play my own version of GTA, but one where the objective is to steal pieces of GTA V\u00a0rather than cars.\u00a0My other motivation was the prompt to misplay a game, and I would argue that only ever watching other people play a game and then thinking you understand it is truly misplaying a game at a fundamental level. I turned to\u00a0the\u00a0wealth of video walk-throughs shot inside of GTA\u00a0on youtube. I downloaded some of these videos, broke the scenes into frames, and ran those frames through a\u00a0photogrammetry\u00a0application, essentially Xeroxing the environment. This allowed\u00a0me to extrude 3D models derived from the gameplay footage.\u00a0The result were\u00a0very fragmented and messy 3D models, and\u00a0I used them to\u00a0begin populating the environment of my new game: Shitty GTA.<\/p>\n<figure id=\"attachment_387\" aria-describedby=\"caption-attachment-387\" style=\"width: 840px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.11.38-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-387 size-large\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.11.38-PM-1024x600.png\" alt=\"screen-shot-2016-09-07-at-2-11-38-pm\" width=\"840\" height=\"492\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.11.38-PM-1024x600.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.11.38-PM-300x176.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.11.38-PM-768x450.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.11.38-PM-1200x703.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-387\" class=\"wp-caption-text\">youtube video still<\/figcaption><\/figure>\n<figure id=\"attachment_385\" aria-describedby=\"caption-attachment-385\" style=\"width: 840px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.08.06-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-385 size-large\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.08.06-PM-1024x682.png\" alt=\"screen-shot-2016-09-07-at-2-08-06-pm\" width=\"840\" height=\"559\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.08.06-PM-1024x682.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.08.06-PM-300x200.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.08.06-PM-768x512.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.08.06-PM-1200x799.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-385\" class=\"wp-caption-text\">point cloud<\/figcaption><\/figure>\n<figure id=\"attachment_386\" aria-describedby=\"caption-attachment-386\" style=\"width: 840px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.07.58-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-386 size-large\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.07.58-PM-1024x679.png\" alt=\"screen-shot-2016-09-07-at-2-07-58-pm\" width=\"840\" height=\"557\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.07.58-PM-1024x679.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.07.58-PM-300x199.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.07.58-PM-768x509.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-07-at-2.07.58-PM-1200x795.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><figcaption id=\"caption-attachment-386\" class=\"wp-caption-text\">model<\/figcaption><\/figure>\n<p>The object of shitty GTA is to move from point A to point B\u00a0without falling through the shitty terrain.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-395\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy.gif\" alt=\"giphy\" width=\"601\" height=\"353\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy.gif 480w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy-300x176.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p><a href=\"https:\/\/giphy.com\/gifs\/qWzpF4umQsRNK\/fullscreen\">https:\/\/giphy.com\/gifs\/qWzpF4umQsRNK\/fullscreen<\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy-1.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-397\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy-1.gif\" alt=\"giphy-1\" width=\"601\" height=\"353\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy-1.gif 480w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/giphy-1-300x176.gif 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/giphy.com\/gifs\/dv6kzc4MKVeE0\/fullscreen\" target=\"_blank\">http:\/\/giphy.com\/gifs\/dv6kzc<\/a><a href=\"http:\/\/giphy.com\/gifs\/dv6kzc4MKVeE0\/fullscreen\" target=\"_blank\">4MKVeE0\/fullscreen<\/a><\/p>\n<p>stay tuned for the release of shitty GTA:\u00a0the bootleg\u00a0video game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I like the idea of games with big expansive worlds, like GTA, but not enough to invest in the necessary equipment to play them myself. Youtube gameplay was not cutting it anymore, and\u00a0I wanted to find a way to\u00a0play my own version of GTA, but one where the objective is to steal pieces of GTA &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/07\/stealing-forms\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Stealing Forms or Shitty GTA&#8221;<\/span><\/a><\/p>\n","protected":false},"author":69,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-373","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/373","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/69"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=373"}],"version-history":[{"count":9,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/373\/revisions"}],"predecessor-version":[{"id":405,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/373\/revisions\/405"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=373"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=373"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=373"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}