{"id":486,"date":"2016-09-14T06:13:19","date_gmt":"2016-09-14T06:13:19","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=486"},"modified":"2016-09-14T06:13:19","modified_gmt":"2016-09-14T06:13:19","slug":"flowerhand","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/flowerhand\/","title":{"rendered":"Flowerhand"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-487\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/1.png\" alt=\"1\" width=\"799\" height=\"461\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/1.png 994w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/1-300x173.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/1-768x443.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><\/p>\n<p>I decided to play around with lighting within a confined space (although not perfectly confined) because I wanted to explore aesthetics of assets under small sources of light in &#8220;rooms.&#8221;<\/p>\n<p>I kept the number of objects simple because I really enjoyed the complexity of the composition around the hand and the flower with the candle.<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-488\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/2.png\" alt=\"2\" width=\"997\" height=\"576\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/2.png 997w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/2-300x173.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/2-768x444.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I decided to play around with lighting within a confined space (although not perfectly confined) because I wanted to explore aesthetics of assets under small sources of light in &#8220;rooms.&#8221; I kept the number of objects simple because I really enjoyed the complexity of the composition around the hand and the flower with the candle. &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/flowerhand\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Flowerhand&#8221;<\/span><\/a><\/p>\n","protected":false},"author":88,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-486","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/486","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/88"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=486"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/486\/revisions"}],"predecessor-version":[{"id":490,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/486\/revisions\/490"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=486"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=486"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=486"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}