{"id":491,"date":"2016-09-14T07:24:07","date_gmt":"2016-09-14T07:24:07","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=491"},"modified":"2016-09-14T07:24:07","modified_gmt":"2016-09-14T07:24:07","slug":"time-is-ticking","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/time-is-ticking\/","title":{"rendered":"Time is ticking."},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Vanitas.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-492\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Vanitas-300x262.png\" alt=\"vanitas\" width=\"300\" height=\"262\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Vanitas-300x262.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Vanitas.png 695w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p>For this piece, I decided to try a hybrid of static and falling objects. During my first try on Monday, I tossed around the idea of actually putting colliders on everything and letting them fall as they may, so I figured this would be a good compromise. The coins, bowl, apples and table are from the tutorial assets, while I got the record player, picture frame, and clock from the Unity asset store. The background, I decided to texture an elongated cube as a sort of wallpaper.<\/p>\n<p>The arrangement is similar to vanitas, but instead of including a skull, I went with a skull-like figure in the portrait. To relate to the passage of time, I decided to include a clock and record player, as well as the objects falling and coming to rest on the table; all indicative of how time passes.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For this piece, I decided to try a hybrid of static and falling objects. During my first try on Monday, I tossed around the idea of actually putting colliders on everything and letting them fall as they may, so I figured this would be a good compromise. The coins, bowl, apples and table are from &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/time-is-ticking\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Time is ticking.&#8221;<\/span><\/a><\/p>\n","protected":false},"author":103,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-491","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/103"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=491"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/491\/revisions"}],"predecessor-version":[{"id":493,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/491\/revisions\/493"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=491"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}