{"id":514,"date":"2016-09-14T16:21:25","date_gmt":"2016-09-14T16:21:25","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=514"},"modified":"2016-09-14T16:21:25","modified_gmt":"2016-09-14T16:21:25","slug":"gun-shrine","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/gun-shrine\/","title":{"rendered":"Gun Shrine"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-515\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM-300x154.png\" alt=\"screen-shot-2016-09-14-at-12-17-47-pm\" width=\"300\" height=\"154\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM-300x154.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM-768x395.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM-1024x526.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM-1200x617.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.17.47-PM.png 1724w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p>I wanted to play with ways to have 3D look 2D in this piece. \u00a0I was looking online for free models and found that a large percentage of the models I found were guns. \u00a0People lovingly and painstakingly crafted these digital guns, so I decided to make them into a shrine.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I wanted to play with ways to have 3D look 2D in this piece. \u00a0I was looking online for free models and found that a large percentage of the models I found were guns. \u00a0People lovingly and painstakingly crafted these digital guns, so I decided to make them into a shrine.<\/p>\n","protected":false},"author":82,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-514","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/514","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/82"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=514"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/514\/revisions"}],"predecessor-version":[{"id":516,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/514\/revisions\/516"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=514"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=514"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=514"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}