{"id":527,"date":"2016-09-14T16:44:37","date_gmt":"2016-09-14T16:44:37","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=527"},"modified":"2016-09-14T16:46:31","modified_gmt":"2016-09-14T16:46:31","slug":"contrast","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/contrast\/","title":{"rendered":"Contrast"},"content":{"rendered":"<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-528\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25-300x147.png\" alt=\"screen-shot-2016-09-14-at-12-38-25\" width=\"300\" height=\"147\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25-300x147.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25-768x375.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25-1024x500.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25-1200x586.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.38.25.png 1226w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n<p>I tried to play with the lighting\u00a0to make a floating, space-like scene, with some extremely bright objects and other parts receding into darkness. I particularly liked how the gargoyle&#8217;s wings resemble\u00a0a halo of light behind it.<\/p>\n<p>&amp; extra fun with textures:<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-533\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15-300x143.png\" alt=\"screen-shot-2016-09-14-at-12-29-15\" width=\"300\" height=\"143\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15-300x143.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15-768x366.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15-1024x489.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15-1200x573.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-14-at-12.29.15.png 1266w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I tried to play with the lighting\u00a0to make a floating, space-like scene, with some extremely bright objects and other parts receding into darkness. I particularly liked how the gargoyle&#8217;s wings resemble\u00a0a halo of light behind it. &amp; extra fun with textures:<\/p>\n","protected":false},"author":96,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-527","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/96"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=527"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/527\/revisions"}],"predecessor-version":[{"id":539,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/527\/revisions\/539"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=527"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}