{"id":565,"date":"2016-09-14T17:44:58","date_gmt":"2016-09-14T17:44:58","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=565"},"modified":"2016-09-18T16:48:58","modified_gmt":"2016-09-18T16:48:58","slug":"not-so-still-life","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/not-so-still-life\/","title":{"rendered":"Not So Still life"},"content":{"rendered":"<p>The Not So Still Life series uses found 3D models and found skeleton animations. \u00a0The 3D models were sources from yobi3D. \u00a0The skeleton\u00a0animations are from\u00a0<a href=\"http:\/\/mocap.cs.cmu.edu\/\">CMU Graphics Lab Motion Capture Database<\/a>. \u00a0The animations\u00a0in <em>No. 0 are<\/em>\u00a0from Subject 144 trial 1. \u00a0The animations in No. 1 are from Subject 142 trails: 01, 18, 19, 20, 22.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-566 aligncenter\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screenshot-2016-09-14-01.57.52-300x188.png\" alt=\"Not So Still life\" width=\"697\" height=\"437\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screenshot-2016-09-14-01.57.52-300x188.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screenshot-2016-09-14-01.57.52-768x480.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screenshot-2016-09-14-01.57.52-1024x640.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screenshot-2016-09-14-01.57.52-1200x750.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>Not So Still Life No.0<br \/>\nUnity &#8211; 2016<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"550\">\n<p lang=\"en\" dir=\"ltr\">Not So Still Life (mac) <a href=\"https:\/\/t.co\/RP5SQFEPDS\">https:\/\/t.co\/RP5SQFEPDS<\/a> <a href=\"https:\/\/t.co\/3m625EpN67\">pic.twitter.com\/3m625EpN67<\/a><\/p>\n<p>&mdash; Dan Moore (@theDANtheMAN) <a href=\"https:\/\/twitter.com\/theDANtheMAN\/status\/777266492127739904\">September 17, 2016<\/a><\/p><\/blockquote>\n<p><script async src=\"\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><\/p>\n<p>Not So Still Life No.1<br \/>\nUnity &#8211; 2016 &#8211;\u00a0<a href=\"https:\/\/www.dropbox.com\/s\/iqffcwz04p65cdc\/NotSoStillLife.zip?dl=1\">OS X Download<\/a><\/p>\n<p>&nbsp;<\/p>\n<p>I am very fascinated with the shapes created from the\u00a0mismatched models and skeleton animations. \u00a0The artifacts of the skinned mesh warping and giggling with every step are intoxicating. \u00a0They are disgusting yet\u00a0magical.<\/p>\n<p>The exaggerated movements in <em>No 1. are<\/em>\u00a0a very playful in nature. \u00a0Contrasting the glitchy playful low poly character against the slick, razzle-dazzle lighting and water simulations, the work attempts to confront the idea of complete photorealism in virtual spaces and ask the question: Why attempt to bridge and conquer the uncanny valley when you can completely ignore that it&#8217;s there?<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Not So Still Life series uses found 3D models and found skeleton animations. \u00a0The 3D models were sources from yobi3D. \u00a0The skeleton\u00a0animations are from\u00a0CMU Graphics Lab Motion Capture Database. \u00a0The animations\u00a0in No. 0 are\u00a0from Subject 144 trial 1. \u00a0The animations in No. 1 are from Subject 142 trails: 01, 18, 19, 20, 22. &nbsp; &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/14\/not-so-still-life\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Not So Still life&#8221;<\/span><\/a><\/p>\n","protected":false},"author":100,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-565","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/565","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/100"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=565"}],"version-history":[{"count":7,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/565\/revisions"}],"predecessor-version":[{"id":683,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/565\/revisions\/683"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=565"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=565"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=565"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}