{"id":821,"date":"2016-09-26T17:59:45","date_gmt":"2016-09-26T17:59:45","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=821"},"modified":"2016-09-26T18:04:06","modified_gmt":"2016-09-26T18:04:06","slug":"damocles-simulator","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/26\/damocles-simulator\/","title":{"rendered":"Damocles Simulator"},"content":{"rendered":"<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/184387741\" width=\"840\" height=\"480\" frameborder=\"0\" title=\"Damocles Simulator\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><\/p>\n<p>I set out to create a game \/ experience where the player has to undertake a strenuous action to continue playing the game. Right now, holding the spacebar keeps the screen from losing saturation, and if saturation gets too low, it becomes harder to move \/ win the game.<\/p>\n<p>In room-scale VR, this could take the form of an actual, weighted lever.<\/p>\n<p>Additionally, the player should be able to use voice commands to do things to other parts of the game, but currently, I can&#8217;t get the voice plugin to work.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I set out to create a game \/ experience where the player has to undertake a strenuous action to continue playing the game. Right now, holding the spacebar keeps the screen from losing saturation, and if saturation gets too low, it becomes harder to move \/ win the game. In room-scale VR, this could take &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/26\/damocles-simulator\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Damocles Simulator&#8221;<\/span><\/a><\/p>\n","protected":false},"author":93,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-821","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/821","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/93"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=821"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/821\/revisions"}],"predecessor-version":[{"id":823,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/821\/revisions\/823"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=821"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=821"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=821"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}