{"id":847,"date":"2016-09-28T19:34:11","date_gmt":"2016-09-28T19:34:11","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=847"},"modified":"2016-09-28T19:37:48","modified_gmt":"2016-09-28T19:37:48","slug":"fancy-stars","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/28\/fancy-stars\/","title":{"rendered":"Fancy Stars"},"content":{"rendered":"<p>For the longest time I was frustrated with the lack of any sort of skyboxes for plain, ordinary nighttime stars. Usually, the ones you can find under &#8220;star skybox&#8221; or on the unity store are steaming hot trash.<\/p>\n<p>Turns out, NASA and other people who own fancy telescopes seem to publish a lot of cylindrically projected maps of the stars, and as luck would have it, they work perfectly as skyboxes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.23.48-300x102.png\" alt=\"screen-shot-2016-09-28-at-15-23-48\" width=\"300\" height=\"102\" class=\"alignnone size-medium wp-image-848\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.23.48-300x102.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.23.48-768x261.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.23.48-1024x348.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.23.48.png 1124w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p>Straight off the internet!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.29.15-300x249.png\" alt=\"screen-shot-2016-09-28-at-15-29-15\" width=\"300\" height=\"249\" class=\"alignnone size-medium wp-image-849\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.29.15-300x249.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.29.15-768x636.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.29.15-1024x848.png 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.29.15-1200x994.png 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/09\/Screen-Shot-2016-09-28-at-15.29.15.png 1335w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p>Whoever wrote the image projection import settings for the unity editor is the real MVP here.<\/p>\n<p>I uploaded a simple, non-virus unitypackage <a href=\"https:\/\/cmu.box.com\/shared\/static\/p551gq73woy95b2k51i483odn8d3zf8d.unitypackage\">here<\/a>. You can use whatever image you like, the good ones can be found on google, keywords &#8220;star sphere map&#8221;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the longest time I was frustrated with the lack of any sort of skyboxes for plain, ordinary nighttime stars. Usually, the ones you can find under &#8220;star skybox&#8221; or on the unity store are steaming hot trash. Turns out, NASA and other people who own fancy telescopes seem to publish a lot of cylindrically &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/09\/28\/fancy-stars\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Fancy Stars&#8221;<\/span><\/a><\/p>\n","protected":false},"author":93,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-847","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/847","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/93"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=847"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/847\/revisions"}],"predecessor-version":[{"id":853,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/847\/revisions\/853"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=847"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=847"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=847"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}