{"id":910,"date":"2016-10-03T17:52:30","date_gmt":"2016-10-03T17:52:30","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=910"},"modified":"2016-10-03T17:52:30","modified_gmt":"2016-10-03T17:52:30","slug":"project-proposal","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/project-proposal\/","title":{"rendered":"Project Proposal"},"content":{"rendered":"<p><span style=\"font-weight: 400\">A dark room that is mostly pitch black with thin white lines textured on the objects. The game measures your heartbeat, so that as it beats, the room is transformed and becomes briefly full of light and color and the objects morph using blendshapes, then returns to the dark state. The faster your heart beats, the more often you can see the environment. The changing environment is meant to make the player experience a state of unease or anxiety, connected to the beating of their heart.<\/span><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-923\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg13-300x150.jpg\" alt=\"gg13\" width=\"300\" height=\"150\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg13-300x150.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg13-768x384.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg13-1024x512.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg13-1200x600.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-926\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg14-300x150.jpg\" alt=\"gg14\" width=\"300\" height=\"150\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg14-300x150.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg14-768x384.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg14-1024x512.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg14-1200x600.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-927\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg15-300x150.jpg\" alt=\"gg15\" width=\"300\" height=\"150\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg15-300x150.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg15-768x384.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg15-1024x512.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg15-1200x600.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-930\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg16-300x150.jpg\" alt=\"gg16\" width=\"300\" height=\"150\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg16-300x150.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg16-768x384.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg16-1024x512.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/gg16-1200x600.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A dark room that is mostly pitch black with thin white lines textured on the objects. The game measures your heartbeat, so that as it beats, the room is transformed and becomes briefly full of light and color and the objects morph using blendshapes, then returns to the dark state. The faster your heart beats, &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/project-proposal\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Project Proposal&#8221;<\/span><\/a><\/p>\n","protected":false},"author":94,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-910","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/94"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=910"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/910\/revisions"}],"predecessor-version":[{"id":932,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/910\/revisions\/932"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=910"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}