{"id":912,"date":"2016-10-03T17:58:50","date_gmt":"2016-10-03T17:58:50","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=912"},"modified":"2016-10-03T17:58:50","modified_gmt":"2016-10-03T17:58:50","slug":"proposal-water-volcanos-and-fire-oceans","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/proposal-water-volcanos-and-fire-oceans\/","title":{"rendered":"Proposal: water volcanos and fire oceans"},"content":{"rendered":"<p>For my project, I want to transition from a volcano environment to an underwater environment with the twist that the former is made of water and the latter is made of lava\/fire. I would like for both environments to feel very calming in terms of mood.<\/p>\n<p>For example, below is a sketch of an initial state.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-918\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/initial.jpg\" alt=\"initial\" width=\"1920\" height=\"1080\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/initial.jpg 1920w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/initial-300x169.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/initial-768x432.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/initial-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/initial-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>My transition will probably be started\u00a0by\u00a0holding a key (like previous exercises), and I would like to try simulating the ground shaking, and having the camera &#8216;fall&#8217; down through the terrain. The following is just an idea of how the colors will change (a gradient).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-922\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/transition.jpg\" alt=\"transition\" width=\"1920\" height=\"1080\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/transition.jpg 1920w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/transition-300x169.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/transition-768x432.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/transition-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/transition-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>The ending state will be a lava ocean with animated fish and fire bubble particles.\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-920\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/final.jpg\" alt=\"final\" width=\"1920\" height=\"1080\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/final.jpg 1920w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/final-300x169.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/final-768x432.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/final-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/final-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>The following is a mood board:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-921\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood_board.jpg\" alt=\"mood_board\" width=\"1920\" height=\"1080\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood_board.jpg 1920w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood_board-300x169.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood_board-768x432.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood_board-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood_board-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>I don&#8217;t have a chosen sound clip yet, but I&#8217;m currently thinking of using some kind of spa\/relaxing background music in addition to sound effects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my project, I want to transition from a volcano environment to an underwater environment with the twist that the former is made of water and the latter is made of lava\/fire. I would like for both environments to feel very calming in terms of mood. For example, below is a sketch of an initial &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/proposal-water-volcanos-and-fire-oceans\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Proposal: water volcanos and fire oceans&#8221;<\/span><\/a><\/p>\n","protected":false},"author":97,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-912","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/912","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/97"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=912"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/912\/revisions"}],"predecessor-version":[{"id":938,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/912\/revisions\/938"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=912"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=912"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=912"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}