{"id":939,"date":"2016-10-03T18:17:01","date_gmt":"2016-10-03T18:17:01","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=939"},"modified":"2016-10-03T18:17:01","modified_gmt":"2016-10-03T18:17:01","slug":"proposal-audio-aurora","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/proposal-audio-aurora\/","title":{"rendered":"Proposal: Audio Aurora"},"content":{"rendered":"<p>My idea is a scene that takes in audio as input. The default state is black, but it can parse volume\/pitch and creates an aurora-like visual sound wave on different inputs.<\/p>\n<p>Another potential play mode: the scenes outputs a specific sequence that the player needs to mirror, and plays a specific animation upon successful completion.<\/p>\n<p>Ideal interaction mode: Possibly VR but doesn\u2019t really have to be (could just be a fixed screen, since the start state is pure black). Definitely needs a microphone of some sort, but ideally it would be a headset\/portable so as to not be too obtrusive. Below is a mood board, and some potential gameplay.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-942\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/start-300x225.png\" alt=\"start\" width=\"300\" height=\"225\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/start-300x225.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/start-768x576.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/start.png 800w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-940\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/end-300x225.png\" alt=\"end\" width=\"300\" height=\"225\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/end-300x225.png 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/end-768x576.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/end.png 800w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-941\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood-board-270x300.png\" alt=\"mood-board\" width=\"270\" height=\"300\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood-board-270x300.png 270w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood-board-768x853.png 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/mood-board.png 900w\" sizes=\"auto, (max-width: 270px) 85vw, 270px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My idea is a scene that takes in audio as input. The default state is black, but it can parse volume\/pitch and creates an aurora-like visual sound wave on different inputs. Another potential play mode: the scenes outputs a specific sequence that the player needs to mirror, and plays a specific animation upon successful completion. &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/proposal-audio-aurora\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Proposal: Audio Aurora&#8221;<\/span><\/a><\/p>\n","protected":false},"author":98,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-939","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/939","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/98"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=939"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/939\/revisions"}],"predecessor-version":[{"id":943,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/939\/revisions\/943"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=939"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=939"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=939"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}