{"id":944,"date":"2016-10-03T18:23:24","date_gmt":"2016-10-03T18:23:24","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=944"},"modified":"2016-10-03T18:23:37","modified_gmt":"2016-10-03T18:23:37","slug":"floatingfalling-islands","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/floatingfalling-islands\/","title":{"rendered":"Floating\/Falling Islands"},"content":{"rendered":"<p>Ideally, I&#8217;d like my interaction to be an update when the user blinks. Since the hardware for that doesn&#8217;t exist yet, I&#8217;d simulate it with a button press. It would start off as a beautiful fantasy landscape with floating islands and bridges, and on each blink\/button press, it would degrade a little bit more, until the whole thing has fallen to ruin.<\/p>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-945\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-cities-fantasy-9926-300x188.jpg\" alt=\"floating-cities-fantasy-9926\" width=\"300\" height=\"188\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-cities-fantasy-9926-300x188.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-cities-fantasy-9926-768x480.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-cities-fantasy-9926-1024x640.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-cities-fantasy-9926-1200x750.jpg 1200w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-cities-fantasy-9926.jpg 1280w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-946\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/530731-artwork-bridges-fantasy-art-floating-islands-skies-trees-300x200.jpg\" alt=\"530731-artwork-bridges-fantasy-art-floating-islands-skies-trees\" width=\"300\" height=\"200\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-947\" src=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-islands-300x169.jpg\" alt=\"floating-islands\" width=\"300\" height=\"169\" srcset=\"http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-islands-300x169.jpg 300w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-islands-768x432.jpg 768w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-islands-1024x576.jpg 1024w, http:\/\/mycours.es\/gamedesign2016\/files\/2016\/10\/floating-islands-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ideally, I&#8217;d like my interaction to be an update when the user blinks. Since the hardware for that doesn&#8217;t exist yet, I&#8217;d simulate it with a button press. It would start off as a beautiful fantasy landscape with floating islands and bridges, and on each blink\/button press, it would degrade a little bit more, until &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/floatingfalling-islands\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Floating\/Falling Islands&#8221;<\/span><\/a><\/p>\n","protected":false},"author":95,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-944","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/944","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/95"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=944"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/944\/revisions"}],"predecessor-version":[{"id":949,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/944\/revisions\/949"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=944"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=944"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=944"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}