{"id":962,"date":"2016-10-03T19:04:14","date_gmt":"2016-10-03T19:04:14","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2016\/?p=962"},"modified":"2016-10-03T19:04:14","modified_gmt":"2016-10-03T19:04:14","slug":"midsemester-project","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/midsemester-project\/","title":{"rendered":"Midsemester project"},"content":{"rendered":"<p>Inspired by my fear of sailing, I want to create a virtual reality experience that mirrors my experiences while also giving others an insight into those fears.<\/p>\n<p>My general concept is for the player to be piloting a sailboat, whose speed is controlled by a sensor held in front of the player that detects air blown from the player&#8217;s mouth. (blowing harder =&gt; sailboat goes faster)<\/p>\n<p>Additionally, as the boat goes faster, the environment grows more dismal and stormy and the boat starts to tip, hopefully causing the player to want to stop blowing on the sensor.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" src=\"http:\/\/medsailmalta.com\/wp-content\/uploads\/2014\/05\/sailing_to_the_sunrise.jpg\" width=\"1024\" height=\"768\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/c1.staticflickr.com\/1\/534\/18937662280_a7dfd659f3_b.jpg\" width=\"1024\" height=\"683\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"https:\/\/c2.staticflickr.com\/6\/5529\/10788676424_fca0e2452a_b.jpg\" width=\"1000\" height=\"667\" \/><\/p>\n<p>Challenges:<\/p>\n<ul>\n<li>compelling water effects in unity<\/li>\n<li>allowing for sensor to interface with unity (probably just microphone??)<\/li>\n<li>communicating fear vs. communicating exhilaration<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Inspired by my fear of sailing, I want to create a virtual reality experience that mirrors my experiences while also giving others an insight into those fears. My general concept is for the player to be piloting a sailboat, whose speed is controlled by a sensor held in front of the player that detects air &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2016\/2016\/10\/03\/midsemester-project\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Midsemester project&#8221;<\/span><\/a><\/p>\n","protected":false},"author":87,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-962","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/962","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/users\/87"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/comments?post=962"}],"version-history":[{"count":1,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/962\/revisions"}],"predecessor-version":[{"id":963,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/posts\/962\/revisions\/963"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/media?parent=962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/categories?post=962"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2016\/wp-json\/wp\/v2\/tags?post=962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}