{"id":1703,"date":"2017-09-01T03:44:58","date_gmt":"2017-09-01T03:44:58","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?page_id=1703"},"modified":"2017-09-01T04:06:43","modified_gmt":"2017-09-01T04:06:43","slug":"assignment-7-micro-games","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2017\/assignments\/assignment-7-micro-games\/","title":{"rendered":"7 Micro Games"},"content":{"rendered":"<p>The first assignment is to create 7 non digital games, ideally\u00a0one every day, that can be played with little or no props, and can be described with a concise ruleset (less than 800 characters). Classic examples are &#8220;The floor is lava&#8221;, or <a href=\"https:\/\/en.wikipedia.org\/wiki\/The_Game_(mind_game)\" target=\"_blank\">the Game<\/a>.<\/p>\n<h3>Instruction pieces \/ scores<\/h3>\n<p>Artists from the Fluxus movement had a keen interest in games and procedural pieces. Yoko Ono wrote several poems that sometimes read like absurdist game rules or impossible performances.<\/p>\n<p>Draw a Straight Line and Follow It -La Monte Young<\/p>\n<p>Draw a map to get lost -Yoko Ono<\/p>\n<h3><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1705\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM.png\" alt=\"Screen Shot 2017-08-31 at 10.26.23 PM\" width=\"1802\" height=\"1534\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM.png 1802w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM-300x255.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM-768x654.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM-1024x872.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-10.26.23-PM-1200x1022.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/h3>\n<p>Unfortunately there&#8217;s no digital version of Grapefruit but you can find <a href=\"https:\/\/www.google.com\/search?q=yoko+ono+grapefruit&amp;source=lnms&amp;tbm=isch&amp;sa=X&amp;ved=0ahUKEwiMxYr--oLWAhUj0YMKHXGVCGIQ_AUICygC&amp;biw=1164&amp;bih=635\">most of the pieces as scans<\/a><\/p>\n<h3>Psychogeography<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1710\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM.png\" alt=\"Screen Shot 2017-08-31 at 11.13.38 PM\" width=\"2120\" height=\"1486\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM.png 2120w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-300x210.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-768x538.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-1024x718.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-1200x841.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">The Situationist practice of psychogeography and drifting, was theorized in &#8217;50s\u00a0but it <\/span><span class=\"s1\">has since been\u00a0developed by artists and\u00a0<\/span><span class=\"s1\">game makers into a genre of\u00a0<\/span><span class=\"s1\">strategies for exploring cities,\u00a0<\/span><span class=\"s1\">taking pedestrians off their predictable paths forcing them into a new awareness of the urban landscape.<br \/>\nContemporary examples:<\/span><\/p>\n<p><strong>Transition Algorithm<\/strong><br \/>\nby Suyin Looui, 2006<\/p>\n<p>The Rules<br \/>\n1. Visit a neighbourhood in transition.<br \/>\n2. Take a photograph(s). This photograph documents physical changes to the neighbourhood and street life, whether they are juxtapositions, conflicts, changes in language, ideals and politics, interactions between people, old\/new, rich\/poor \u2026<br \/>\n3. Take home a souvenir. This item cannot be purchased.<br \/>\nWhat would you take home to remind you of this place?<br \/>\nIt should be a souvenir of the place you have visited and that marks the changes taking place in the neighbourhood. The souvenir can also be a memory of an overheard conversation or interaction.<\/p>\n<p><strong>You are not there<br \/>\n<\/strong>An urban tourism mash-up. It takes place in the streets of one city and invites participants to become meta-tourists of another city. Download a map, take your phone with you and go tour Gaza through the streets of Tel Aviv or Baghdad through the streets of New York.<br \/>\n<a href=\"http:\/\/youarenothere.org\/\">http:\/\/youarenothere.org\/<\/a><\/p>\n<h3>SF Zero<\/h3>\n<p>A community-sourced game comprised\u00a0of micro challenges, usually psychogeographic, performance-arty, urban interventions, or mischievous daring tasks. Players join groups that have specific interests and missions. Examples of tasks:<\/p>\n<p>&#8220;Insert information in a place that has an absence of information&#8221;<\/p>\n<p>&#8220;Create a sculpture by arranging things you find on the street&#8221;<\/p>\n<p>&#8220;Post a copy of the UN&#8217;s Universal Declaration of Human Rights in your workplace lunch room. Document how long it takes for HR (or somebody else) to take it down.&#8221;<\/p>\n<p>&#8220;Tip, in a non-tipping industry.&#8221;<\/p>\n<p>&#8220;Create a message here on earth that is visible from space. The message can be text, pictures, or both. It must be large enough to be legible on Google maps or Google earth.&#8221;<\/p>\n<p><a href=\"http:\/\/sf0.org\/tasks\/\">http:\/\/sf0.org\/tasks\/<\/a><\/p>\n<h3>99 Tiny Games<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/video-api.wsj.com\/api-video\/player\/v3\/iframe.html?guid=9F68B6BF-5F0B-4277-94C4-5CA0824CDF17\" width=\"512\" height=\"288\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1709\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games.jpg\" alt=\"99 tiny games\" width=\"1024\" height=\"1022\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games-300x300.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games-768x767.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1711\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h.jpg\" alt=\"7710906236_f8c2acd858_h\" width=\"1600\" height=\"1502\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h.jpg 1600w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-300x282.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-768x721.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-1024x961.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-1200x1127.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/AecK05E67T0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p class=\"p1\">Other tiny games by friends of hide and seek<\/p>\n<p><strong>THREESOME (VOYEURS ALLOWED!)<\/strong><br \/>\nby Jane McGonigal<br \/>\nA game about uncommon things in common.<br \/>\nYou have three minutes to figure out the strangest thing you all three have in common. It might be a place you&#8217;ve been, a feat you&#8217;ve accomplished, a person you&#8217;ve met, an experience you&#8217;ve survived, a job you&#8217;ve performed, a talent you&#8217;ve cultivated. Anything that&#8217;s true of all three of you technically counts as a win. But to make it a truly freaky threesome, try to come up with one fact that&#8217;s true for all three of you that you think is pretty unusual, awesome, or fun. Three minutes goes fast&#8230; so don&#8217;t hold back. Let the freaky facts fly!<\/p>\n<p class=\"p3\"><strong>THIS IS YOUR LAUGH <\/strong><br \/>\nby Bennett Foddy<br \/>\nThe more assertive player moves first. Say: &#8220;This is your laugh: &#8220;, and then do an impersonation of the way that the other person laughs. Then it is their turn.<br \/>\nYou lose the game if you laugh for real, whether it&#8217;s your turn or the other person&#8217;s turn. Snorts are allowed. Titters are fair game. But anything from a chuckle up to a full roaring, crying, peeing belly-laugh is game over.<br \/>\nYour impersonation doesn&#8217;t need to be accurate or realistic, but you are more likely to win if it has at least a grain of truth to it. Do not play this game if your friend is easily offended and has a stupid-sounding laugh!<\/p>\n<h3>Casual Games for casual hikers \/ city walkers \/ protesters<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1706\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM.png\" alt=\"Screen Shot 2017-08-31 at 11.06.33 PM\" width=\"2126\" height=\"1190\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM.png 2126w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-300x168.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-768x430.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-1024x573.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-1200x672.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Casual Games for casual hikers <a href=\"https:\/\/harrygiles.org\/portfolio\/casual-games-for-casual-hikers\/\">site<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1707 size-large\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-604x1024.jpg\" alt=\"variant6\" width=\"604\" height=\"1024\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-604x1024.jpg 604w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-177x300.jpg 177w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-768x1303.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6.jpg 770w\" sizes=\"auto, (max-width: 604px) 85vw, 604px\" \/><\/p>\n<p><a href=\"https:\/\/gamesforwalkers.wordpress.com\/citywalkers\/\">City Walkers<\/a><\/p>\n<h3><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1708\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature.png\" alt=\"casual games feature\" width=\"768\" height=\"264\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature-300x103.png 300w\" sizes=\"auto, (max-width: 768px) 85vw, 768px\" \/><\/h3>\n<p><a href=\"http:\/\/protestgames.org\">protestgames.org<\/a><\/p>\n<h3><\/h3>\n<h3><strong>Other resouces<\/strong><\/h3>\n<p><a href=\"http:\/\/www.comeoutandplay.org\/\" target=\"_blank\">Come out and play<\/a>\u00a0(check the archives)<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first assignment is to create 7 non digital games, ideally\u00a0one every day, that can be played with little or no props, and can be described with a concise ruleset (less than 800 characters). Classic examples are &#8220;The floor is lava&#8221;, or the Game. Instruction pieces \/ scores Artists from the Fluxus movement had a &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/assignments\/assignment-7-micro-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;7 Micro Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":304,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1703","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/1703","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1703"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/1703\/revisions"}],"predecessor-version":[{"id":1721,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/1703\/revisions\/1721"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/304"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1703"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}