{"id":1802,"date":"2017-09-06T17:19:18","date_gmt":"2017-09-06T17:19:18","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?page_id=1802"},"modified":"2017-09-08T13:02:19","modified_gmt":"2017-09-08T13:02:19","slug":"in-public","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2017\/presentations\/in-public\/","title":{"rendered":"In Public"},"content":{"rendered":"<h3>Playgrounds<\/h3>\n<figure id=\"attachment_1835\" aria-describedby=\"caption-attachment-1835\" style=\"width: 1280px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground.jpg\" alt=\"Adventure Playground, Islington, London, c. 1957\" width=\"1280\" height=\"843\" class=\"size-full wp-image-1835\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground.jpg 1280w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground-300x198.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground-768x506.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground-1024x674.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/adventure-playground-1200x790.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1835\" class=\"wp-caption-text\">Adventure Playground, Islington, London, c. 1957<\/figcaption><\/figure>\n<p><figure id=\"attachment_1842\" aria-describedby=\"caption-attachment-1842\" style=\"width: 960px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/junk-playground.jpg\" alt=\"Junk playground\" width=\"960\" height=\"640\" class=\"size-full wp-image-1842\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/junk-playground.jpg 960w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/junk-playground-300x200.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/junk-playground-768x512.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1842\" class=\"wp-caption-text\">Junk playground<\/figcaption><\/figure><br \/>\n<a href=\"https:\/\/www.youtube.com\/watch?list=PLa1bETyEfgYoXmmlRiRBwAFznQkwzXlIF&#038;v=4t9vq9bu3II\" target=\"_blank\">Mini doc<\/a> on contemporary adventure playgrounds<\/p>\n<p>See also <a href=\"https:\/\/archive.org\/details\/AnarchyNo.7\" target=\"_blank\">Adventure playground: a parable of Anarchy<\/a><\/p>\n<p><figure id=\"attachment_1836\" aria-describedby=\"caption-attachment-1836\" style=\"width: 694px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/aldo-von-eiek.jpg\" alt=\"OLYMPUS DIGITAL CAMERA\" width=\"694\" height=\"926\" class=\"size-full wp-image-1836\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/aldo-von-eiek.jpg 694w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/aldo-von-eiek-225x300.jpg 225w\" sizes=\"auto, (max-width: 694px) 85vw, 694px\" \/><figcaption id=\"caption-attachment-1836\" class=\"wp-caption-text\">Starting from the &#8217;50s Architect Aldo van Eyck designed innovative playgrounds and was part of a broader rebellion against modernism: &#8220;Functionalism has killed creativity, it leads to a cold technocracy, in which the human aspect is forgotten. A building is more than the sum of it\u2019s functions; architecture has to facilitate human activity and promote social interaction\u201d. He also had ties with the Cobra movement and Situationism.<br \/><\/figcaption><\/figure><br \/>\n<a href=\"https:\/\/merijnoudenampsen.org\/2013\/03\/27\/aldo-van-eyck-and-the-city-as-playground\/\" target=\"_blank\">Article<\/a><\/p>\n<figure id=\"attachment_1837\" aria-describedby=\"caption-attachment-1837\" style=\"width: 960px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique.jpg\" alt=\"Founded in 1967 by an artist and architect and a filmmaker, Group Ludic was a French collective who created visionary playgrounds through participatory design. \" width=\"960\" height=\"678\" class=\"size-full wp-image-1837\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique.jpg 960w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-300x212.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-768x542.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1837\" class=\"wp-caption-text\">Founded in 1967 by an artist and architect and a filmmaker, Group Ludic was a French collective who created visionary playgrounds through participatory design. <a href=\"http:\/\/www.architekturfuerkinder.ch\/index.php\/pioniere\/group-ludic\/\" target=\"_blank\">More info<\/a><br \/><\/figcaption><\/figure>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2.jpg\" alt=\"group ludique 2\" width=\"2000\" height=\"1367\" class=\"aligncenter size-full wp-image-1838\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2.jpg 2000w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2-300x205.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2-768x525.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2-1024x700.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/group-ludique-2-1200x820.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Ludic-Group-midcentury-playgrounds1.jpg\" alt=\"Ludic-Group-midcentury-playgrounds1\" width=\"1024\" height=\"588\" class=\"aligncenter size-full wp-image-1839\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Ludic-Group-midcentury-playgrounds1.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Ludic-Group-midcentury-playgrounds1-300x172.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Ludic-Group-midcentury-playgrounds1-768x441.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<figure id=\"attachment_1845\" aria-describedby=\"caption-attachment-1845\" style=\"width: 1600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961.jpg\" alt=\"Robert Winston, Playsculpture, 1961\" width=\"1600\" height=\"1172\" class=\"size-full wp-image-1845\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961.jpg 1600w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961-300x220.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961-768x563.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961-1024x750.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Robert-Winston-Playsculpture-1961-1200x879.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1845\" class=\"wp-caption-text\">Robert Winston, Playsculpture, 1961<\/figcaption><\/figure>\n<figure id=\"attachment_1844\" aria-describedby=\"caption-attachment-1844\" style=\"width: 743px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Cypress-Hills-Playground-Charles-Forberg-Brooklyn-NY-1967.jpg\" alt=\"open-ended playground in Brooklyn NY, 1967\" width=\"743\" height=\"370\" class=\"size-full wp-image-1844\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Cypress-Hills-Playground-Charles-Forberg-Brooklyn-NY-1967.jpg 743w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Cypress-Hills-Playground-Charles-Forberg-Brooklyn-NY-1967-300x149.jpg 300w\" sizes=\"auto, (max-width: 743px) 85vw, 743px\" \/><figcaption id=\"caption-attachment-1844\" class=\"wp-caption-text\">open-ended playground in Brooklyn NY, 1967<\/figcaption><\/figure>\n<figure id=\"attachment_1846\" aria-describedby=\"caption-attachment-1846\" style=\"width: 934px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/imagination-playground-rockwell.jpg\" alt=\"imagination playground rockwell group\" width=\"934\" height=\"630\" class=\"size-full wp-image-1846\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/imagination-playground-rockwell.jpg 934w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/imagination-playground-rockwell-300x202.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/imagination-playground-rockwell-768x518.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1846\" class=\"wp-caption-text\">imagination playground rockwell group<\/figcaption><\/figure>\n<p>Some contemporary sculptural, experimental playgrounds <a href=\"https:\/\/www.pinterest.com\/hojasenpapel\/landscape-playground\/?lp=true\" target=\"_blank\">here<\/a><br \/>\nAnd a <a href=\"http:\/\/play-scapes.com\" target=\"_blank\">dedicated blog<\/a><br \/>\n+ <a href=\"http:\/\/www.architekturfuerkinder.ch\/\" target=\"_blank\">Pioneers and visionary playground designers<\/a><\/p>\n<h3>City as playground<\/h3>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/S-dyZiumKkU?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\nUrban skating<\/p>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/KsleGSYkins?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\nParcour<\/p>\n<figure id=\"attachment_985\" aria-describedby=\"caption-attachment-985\" style=\"width: 991px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gaza-parcour.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-985\" title=\"gaza parcour\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/gaza-parcour.jpg\" alt=\"\" width=\"991\" height=\"653\" \/><\/a><figcaption id=\"caption-attachment-985\" class=\"wp-caption-text\">Parcour in the Gaza Strip. A low cost activity about overcoming obstacles and generally hostile environment (banlieue in Paris etc).<\/figcaption><\/figure>\n<figure id=\"attachment_1840\" aria-describedby=\"caption-attachment-1840\" style=\"width: 924px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/urban-golf.png\" alt=\"Urban Golf\" width=\"924\" height=\"338\" class=\"size-full wp-image-1840\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/urban-golf.png 924w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/urban-golf-300x110.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/urban-golf-768x281.png 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption id=\"caption-attachment-1840\" class=\"wp-caption-text\">Urban Golf<\/figcaption><\/figure>\n<p>see also <a href=\"http:\/\/ludocity.org\/wiki\/Bocce_Drift\" target=\"_blank\">Bocce Drift<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1710\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM.png\" alt=\"Screen Shot 2017-08-31 at 11.13.38 PM\" width=\"2120\" height=\"1486\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM.png 2120w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-300x210.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-768x538.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-1024x718.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.13.38-PM-1200x841.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p class=\"p1\"><span class=\"s1\">The Situationist practice of psychogeography and drifting, was theorized in &#8217;50s\u00a0but it <\/span><span class=\"s1\">has since been\u00a0developed by artists and\u00a0<\/span><span class=\"s1\">game makers into a genre of\u00a0<\/span><span class=\"s1\">strategies for exploring cities,\u00a0<\/span><span class=\"s1\">taking pedestrians off their predictable paths forcing them into a new awareness of the urban landscape.<\/p>\n<blockquote><p>The central distinction that must be transcended is that established between play and ordinary life, play kept as an isolated and provisory exception. &#8220;Into an imperfect world and into the confusion of life,&#8221; writes Johan Huizinga, &#8220;it brings a temporary, a limited perfection.&#8221; Ordinary life, previously conditioned by the problem of survival, can be dominated rationally \u2014 this possibility is at the heart of every conflict of our time \u2014 and play, radically broken from a confined ludic time and space, must invade the whole of life.<\/p><\/blockquote>\n<p>-Contribution to a Situationist Definition of Play \u2013 Guy Debord \/ Situationist International<\/p>\n<p>Contemporary examples:<\/span><\/p>\n<p><strong>Transition Algorithm<\/strong><br \/>\nby Suyin Looui, 2006<\/p>\n<p>The Rules<br \/>\n1. Visit a neighbourhood in transition.<br \/>\n2. Take a photograph(s). This photograph documents physical changes to the neighbourhood and street life, whether they are juxtapositions, conflicts, changes in language, ideals and politics, interactions between people, old\/new, rich\/poor \u2026<br \/>\n3. Take home a souvenir. This item cannot be purchased.<br \/>\nWhat would you take home to remind you of this place?<br \/>\nIt should be a souvenir of the place you have visited and that marks the changes taking place in the neighbourhood. The souvenir can also be a memory of an overheard conversation or interaction.<\/p>\n<p><strong>You are not there<br \/>\n<\/strong>An urban tourism mash-up. It takes place in the streets of one city and invites participants to become meta-tourists of another city. Download a map, take your phone with you and go tour Gaza through the streets of Tel Aviv or Baghdad through the streets of New York.<br \/>\n<a href=\"http:\/\/youarenothere.org\/\">http:\/\/youarenothere.org\/<\/a><\/p>\n<h3>SF Zero<\/h3>\n<p>A community-sourced game comprised\u00a0of micro challenges, usually psychogeographic, performance-arty, urban interventions, or mischievous daring tasks. Players join groups that have specific interests and missions. Examples of tasks:<\/p>\n<p>&#8220;Insert information in a place that has an absence of information&#8221;<\/p>\n<p>&#8220;Create a sculpture by arranging things you find on the street&#8221;<\/p>\n<p>&#8220;Post a copy of the UN&#8217;s Universal Declaration of Human Rights in your workplace lunch room. Document how long it takes for HR (or somebody else) to take it down.&#8221;<\/p>\n<p>&#8220;Tip, in a non-tipping industry.&#8221;<\/p>\n<p>&#8220;Create a message here on earth that is visible from space. The message can be text, pictures, or both. It must be large enough to be legible on Google maps or Google earth.&#8221;<\/p>\n<p><a href=\"http:\/\/sf0.org\/tasks\/\">http:\/\/sf0.org\/tasks\/<\/a><\/p>\n<p><strong>See also<\/strong><br \/>\n<a href=\"http:\/\/www.invisibleplayground.com\/en\/project\/playpublik-krakow\" target=\"_blank\">Invisible Playground<\/a> &#8211; playful urban projects<br \/>\n<a href=\"http:\/\/www.comeoutandplay.org\/\" target=\"_blank\">Come out and Play<\/a> &#8211; new\/street game festivals &#8211; check the archives<br \/>\n<a href=\"http:\/\/ludocity.org\/wiki\/Category:Playable_games\" target=\"_blank\">Ludocity<\/a> &#8212; archive of new sports and street games <\/p>\n<h3>Flash Mobs<\/h3>\n<figure id=\"attachment_778\" aria-describedby=\"caption-attachment-778\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-778\" title=\"Screen Shot 2014-10-02 at 5.50.39 PM\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Screen-Shot-2014-10-02-at-5.50.39-PM-1024x353.png\" alt=\"\" width=\"1024\" height=\"353\" \/><figcaption id=\"caption-attachment-778\" class=\"wp-caption-text\">Flash mobs<\/figcaption><\/figure>\n<p><a href=\"http:\/\/improveverywhere.com\/missions\/the-mp3-experiments\/\" target=\"_blank\">The mp3 experiments <\/a>sometimes have gamelike elements<\/p>\n<h3>Tiny Games<\/h3>\n<p><iframe loading=\"lazy\" src=\"https:\/\/video-api.wsj.com\/api-video\/player\/v3\/iframe.html?guid=9F68B6BF-5F0B-4277-94C4-5CA0824CDF17\" width=\"512\" height=\"288\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1709\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games.jpg\" alt=\"99 tiny games\" width=\"1024\" height=\"1022\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games-300x300.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/99-tiny-games-768x767.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1711\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h.jpg\" alt=\"7710906236_f8c2acd858_h\" width=\"1600\" height=\"1502\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h.jpg 1600w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-300x282.jpg 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-768x721.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-1024x961.jpg 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/7710906236_f8c2acd858_h-1200x1127.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/AecK05E67T0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<h3>Casual Games for casual hikers \/ city walkers \/ protesters<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1706\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM.png\" alt=\"Screen Shot 2017-08-31 at 11.06.33 PM\" width=\"2126\" height=\"1190\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM.png 2126w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-300x168.png 300w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-768x430.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-1024x573.png 1024w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/Screen-Shot-2017-08-31-at-11.06.33-PM-1200x672.png 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>Casual Games for casual hikers <a href=\"https:\/\/harrygiles.org\/portfolio\/casual-games-for-casual-hikers\/\">site<\/a><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-1707 size-large\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-604x1024.jpg\" alt=\"variant6\" width=\"604\" height=\"1024\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-604x1024.jpg 604w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-177x300.jpg 177w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6-768x1303.jpg 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/variant6.jpg 770w\" sizes=\"auto, (max-width: 604px) 85vw, 604px\" \/><\/p>\n<p><a href=\"https:\/\/gamesforwalkers.wordpress.com\/citywalkers\/\">City Walkers<\/a><\/p>\n<h3><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-1708\" src=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature.png\" alt=\"casual games feature\" width=\"768\" height=\"264\" srcset=\"http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature.png 768w, http:\/\/mycours.es\/gamedesign2017\/files\/2017\/09\/casual-games-feature-300x103.png 300w\" sizes=\"auto, (max-width: 768px) 85vw, 768px\" \/><\/h3>\n<p><a href=\"http:\/\/protestgames.org\">protestgames.org<\/a><\/p>\n<figure id=\"attachment_794\" aria-describedby=\"caption-attachment-794\" style=\"width: 723px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/www.terrorbullgames.co.uk\/games\/metakettle_pnpgame.php\"><img loading=\"lazy\" decoding=\"async\" class=\"size-large wp-image-794\" title=\"metakettle-1500x2122\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/metakettle-1500x2122-723x1024.jpg\" alt=\"\" width=\"723\" height=\"1024\" \/><\/a><figcaption id=\"caption-attachment-794\" class=\"wp-caption-text\">&#8220;METAKETTLE IS A GROUP GAME for 20+ people, played to pass the time while being kettled. The aim of Metakettle is to be the dominant kettling animal by kettling everyone else.&#8221;<\/figcaption><\/figure>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/9GCsd2TJKjQ?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\nCamover &#8211; subversive gamification<\/p>\n<h3>Urban Interventions<\/h3>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-982\" title=\"De\u0301mocratie-Cre\u0301ative-3\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/De\u0301mocratie-Cre\u0301ative-3.jpg\" alt=\"\" width=\"600\" height=\"399\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-978\" title=\"69676_0_de06a40a\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/69676_0_de06a40a.jpg\" alt=\"\" width=\"600\" height=\"403\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\" wp-image-976 aligncenter\" title=\"12_1adkickweb\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/12_1adkickweb.jpg\" alt=\"\" width=\"600\" height=\"450\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-981\" title=\"Democratie_Creative_juego\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Democratie_Creative_juego.jpg\" alt=\"\" width=\"500\" height=\"316\" \/><br \/>\nStreet art\/public space intervention by Democratie Creative et al.<\/p>\n<p><strong>Pervasive games<\/strong><br \/>\nExpanding the magic circle gamifying (before the gamification fad) urban environments and social interactions.<\/p>\n<figure id=\"attachment_780\" aria-describedby=\"caption-attachment-780\" style=\"width: 424px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-780\" title=\"Killer 1982 Steve Jackson Games\" src=\"http:\/\/mycours.es\/gamedesign2014\/files\/2014\/10\/Killer-1982-Steve-Jackson-Games.jpg\" alt=\"\" width=\"424\" height=\"550\" \/><figcaption id=\"caption-attachment-780\" class=\"wp-caption-text\">Killer: The Game of Assassination (1981)<\/figcaption><\/figure>\n<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/Assassin_%28game%29#Methods_of_elimination\" target=\"_blank\">Indirect assassination methods<\/a>are very creative<\/p>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/IAhRC75vIWc?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n<a href=\"http:\/\/www.cruelgame.com\/\" target=\"_blank\">Cruel 2 B Kind <\/a> a game of benevolent assassination<\/p>\n<p><iframe loading=\"lazy\" src=\"https:\/\/player.vimeo.com\/video\/29157478\" width=\"800\" height=\"450\" frameborder=\"0\" title=\"A Machine To See With\" webkitallowfullscreen mozallowfullscreen allowfullscreen><\/iframe><br \/>\n<a href=\"http:\/\/www.blasttheory.co.uk\/projects\/a-machine-to-see-with\/\" target=\"_blank\">A machine to see with<\/a> and other mobile technology based works by Blast Theory<\/p>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/92rYjlxqypM?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\nIngress by Google. Augmented Reality Game that is actually gamifying <a href=\"http:\/\/pando.com\/2012\/11\/19\/googles-ingress-is-more-than-a-game-its-a-potential-data-exploitation-disaster\/\" target=\"_blank\">data collection<\/a><\/p>\n<h3>Big Urban Games<\/h3>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/uSWlGtLWX1I?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><br \/>\n<iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/A2fovhMsjF0?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Playgrounds Mini doc on contemporary adventure playgrounds See also Adventure playground: a parable of Anarchy Article Some contemporary sculptural, experimental playgrounds here And a dedicated blog + Pioneers and visionary playground designers City as playground Urban skating Parcour see also Bocce Drift The Situationist practice of psychogeography and drifting, was theorized in &#8217;50s\u00a0but it has &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/presentations\/in-public\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;In Public&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":308,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1802","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/1802","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1802"}],"version-history":[{"count":8,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/1802\/revisions"}],"predecessor-version":[{"id":1848,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/1802\/revisions\/1848"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/308"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1802"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}