{"id":2091,"date":"2017-09-22T14:31:25","date_gmt":"2017-09-22T14:31:25","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?page_id=2091"},"modified":"2017-09-29T20:12:42","modified_gmt":"2017-09-29T20:12:42","slug":"assignment-update-the-classics","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2017\/assignments\/assignment-update-the-classics\/","title":{"rendered":"Assignment: Update the classics"},"content":{"rendered":"<p>Red group<br \/>\nMonopoli \u2013 Make it playable in 10 minutes.<\/p>\n<p>Blue group<br \/>\nRisk \u2013 Make it appropriate for 21st century conflicts.<\/p>\n<p>Green Group<br \/>\nThe game of life \u2013 Make it relatable to millennials.<\/p>\n<p>Yellow<br \/>\nCandy Land \u2013 Make it deep, strategic and adult oriented.<\/p>\n<p>Purple<br \/>\nBattleship \u2013 Make it story-centered.<\/p>\n<p>&#8212;-<\/p>\n<h2><strong>Part 1: Due September 29<\/strong><\/h2>\n<p><strong>Play the original game and analyze it<\/strong><br \/>\nWhat are its core mechanics?<br \/>\nWhat makes it distinctive?<br \/>\nWhat are its best and worst aspects?<\/p>\n<p><strong>Do some research on its history<\/strong><br \/>\nWhat made it successful?<br \/>\nWhat was its evolution?<br \/>\nWhat are some similar games?<\/p>\n<p><strong>Develop the prompt<\/strong><br \/>\nResearch the constraint and make it more specific.<br \/>\nWrite a statement outlining the intentions: what the game is supposed to do\/say\/dramatize, who is the audience etc.<\/p>\n<p><strong>Start prototyping<\/strong><br \/>\n<span style=\"color: #800080;\">Shrink the game:<\/span> What&#8217;s the minimum level of complexity you can have while still retaining its identity?<\/p>\n<p>Collect and bring to class material<\/p>\n<p><strong>Deliverables:<\/strong> the minimal version of the game + one post summarizing the analysis and research findings and outlining\u00a0the conceptual\/research statement of the project.<\/p>\n<h2><strong>Part 2: October 6<\/strong><\/h2>\n<p>Are there some mechanics from more contemporary board games that could be injected in the original concept?<\/p>\n<p>Given that you are not necessarily designing a commodified, packageable game, are there oblique shifts you can apply to this essential gameplay? eg: making it physical or location based, turning it from competitive to cooperative, making it real-time instead of turn-based, adding a digital computational element, turning it into a ballet, making the pieces edible&#8230;<\/p>\n<p><strong>Deliverable: <\/strong>bring an iteration of the game that can be played by another group. Bring all game components and complete written rules.<br \/>\nIt can be visually and thematically undeveloped, it may need tuning or secondary mechanics, but the core mechanics should be tested and solid.<\/p>\n<p>-Keep it simple and always ask yourself: do I really need this rule or component?<\/p>\n<p>-As your theme gradually shifts, are there vestigial parts from previous iteration that don&#8217;t make much sense anymore?<\/p>\n<p>-Add <strong>one<\/strong> element\u00a0or mechanic at time and test its effects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Red group Monopoli \u2013 Make it playable in 10 minutes. Blue group Risk \u2013 Make it appropriate for 21st century conflicts. Green Group The game of life \u2013 Make it relatable to millennials. Yellow Candy Land \u2013 Make it deep, strategic and adult oriented. Purple Battleship \u2013 Make it story-centered. &#8212;- Part 1: Due September &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/assignments\/assignment-update-the-classics\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Assignment: Update the classics&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":304,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2091","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2091","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2091"}],"version-history":[{"count":8,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2091\/revisions"}],"predecessor-version":[{"id":2145,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2091\/revisions\/2145"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/304"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2091"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}