{"id":2187,"date":"2017-10-13T12:12:14","date_gmt":"2017-10-13T12:12:14","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?page_id=2187"},"modified":"2017-10-13T18:56:50","modified_gmt":"2017-10-13T18:56:50","slug":"assignment-character-design-and-control","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2017\/assignments\/assignment-character-design-and-control\/","title":{"rendered":"Assignment: Character design and control"},"content":{"rendered":"<p>In this assignment you are matched with another student with somewhat complementary skills but you&#8217;ll be acting as both &#8220;artist&#8221; and &#8220;programmer&#8221;.<\/p>\n<p>1- Without communicating, you have to come up with a <em>novel<\/em> control system for a character\/avatar, delivering an actual playable program with placeholder graphics.<\/p>\n<p>2- You will also come up with a <em>novel<\/em> design for a character\/avatar, delivering usable visual assets and sounds. It has to be unrelated to the control system above.<\/p>\n<p>3- Now\u00a0you\u00a0exchange your productions and you switch roles. Design a character based on your partner&#8217;s control system and implement a control system based on your partner&#8217;s designed character.<\/p>\n<p>4- Work together to merge code and assets and deliver two playable things.<\/p>\n<p><strong>Notes:<\/strong><\/p>\n<p>&#8211; Limit the communication to practical matters, the idea is to let a visual design dictate a control system and vice versa. You can negotiate in advance whether you want to work in 2D or 3D.<\/p>\n<p>&#8211; By &#8220;novel&#8221; I mean: the visual and the controls\u00a0don&#8217;t conform to established tropes and genres. Of course nothing is entirely new,\u00a0you can build upon or subvert traditional tropes (a platformer with a twist, an orc on a unicycle&#8230;).<\/p>\n<p>&#8211; You can add only the\u00a0parts of the environment that are strictly necessary to activate the character. Don&#8217;t focus on level, world design, and goals yet.<\/p>\n<p>&#8211; By character\/avatar I don&#8217;t necessarily mean a creature with eyes and mouth but anything that\u00a0embodies\u00a0the player&#8217;s agency in the game world: a spaceship, an emergent ecosystem of plants, puzzle blocks, an indirect control system count as characters for the purpose of this assignment.<\/p>\n<p>-Focus on the affordances of the character more than the narrative characterization. What are the verbs that identify the character?<\/p>\n<p>-If you are uncertain about your designs and prototypes, you can produce more than one an let your partner pick one.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In this assignment you are matched with another student with somewhat complementary skills but you&#8217;ll be acting as both &#8220;artist&#8221; and &#8220;programmer&#8221;. 1- Without communicating, you have to come up with a novel control system for a character\/avatar, delivering an actual playable program with placeholder graphics. 2- You will also come up with a novel &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/assignments\/assignment-character-design-and-control\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Assignment: Character design and control&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":304,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2187","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2187","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2187"}],"version-history":[{"count":4,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2187\/revisions"}],"predecessor-version":[{"id":2251,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2187\/revisions\/2251"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/304"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2187"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}