{"id":2190,"date":"2017-10-13T12:15:24","date_gmt":"2017-10-13T12:15:24","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?page_id=2190"},"modified":"2017-10-13T12:57:41","modified_gmt":"2017-10-13T12:57:41","slug":"character-design","status":"publish","type":"page","link":"http:\/\/mycours.es\/gamedesign2017\/presentations\/character-design\/","title":{"rendered":"Character Design"},"content":{"rendered":"<figure id=\"attachment_567\" aria-describedby=\"caption-attachment-567\" style=\"width: 1600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/character-design-turnaround.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/character-design-turnaround.jpg\" alt=\"\" title=\"character design turnaround\" width=\"1600\" height=\"826\" class=\"size-full wp-image-567\" \/><\/a><figcaption id=\"caption-attachment-567\" class=\"wp-caption-text\">Make sure you can draw it from all perspectives (not always necessary for 2D videogames and stylized animations)<\/figcaption><\/figure>\n<figure id=\"attachment_565\" aria-describedby=\"caption-attachment-565\" style=\"width: 831px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/bugsbunny.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/bugsbunny.jpg\" alt=\"\" title=\"bugsbunny\" width=\"831\" height=\"647\" class=\"size-full wp-image-565\" \/><\/a><figcaption id=\"caption-attachment-565\" class=\"wp-caption-text\">Test it in action<\/figcaption><\/figure>\n<figure id=\"attachment_568\" aria-describedby=\"caption-attachment-568\" style=\"width: 1381px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/pinocchio-2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/pinocchio-2.jpg\" alt=\"\" title=\"pinocchio-2\" width=\"1381\" height=\"1061\" class=\"size-full wp-image-568\" \/><\/a><figcaption id=\"caption-attachment-568\" class=\"wp-caption-text\">If you are planning on using close ups, make sure that your design allows the facial expression you need<\/figcaption><\/figure>\n<figure id=\"attachment_581\" aria-describedby=\"caption-attachment-581\" style=\"width: 400px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Disney-Flour-Sack.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Disney-Flour-Sack.jpg\" alt=\"\" title=\"Disney Flour Sack\" width=\"400\" height=\"366\" class=\"size-full wp-image-581\" \/><\/a><figcaption id=\"caption-attachment-581\" class=\"wp-caption-text\">Facial expressions are not the only way to convey emotions<\/figcaption><\/figure>\n<figure id=\"attachment_569\" aria-describedby=\"caption-attachment-569\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/consistency1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/consistency1.png\" alt=\"\" title=\"consistency1\" width=\"600\" height=\"373\" class=\"size-full wp-image-569\" \/><\/a><figcaption id=\"caption-attachment-569\" class=\"wp-caption-text\">Allow for consistency across characters (using a limited palette helps)<\/figcaption><\/figure>\n<figure id=\"attachment_570\" aria-describedby=\"caption-attachment-570\" style=\"width: 353px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/3973428749_b140171533.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/3973428749_b140171533.jpg\" alt=\"\" title=\"3973428749_b140171533\" width=\"353\" height=\"500\" class=\"size-full wp-image-570\" \/><\/a><figcaption id=\"caption-attachment-570\" class=\"wp-caption-text\">What are the features that makes your character instantly recognizable?<\/figcaption><\/figure>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/3973428717_bf6c23844c.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/3973428717_bf6c23844c.jpg\" alt=\"\" title=\"3973428717_bf6c23844c\" width=\"353\" height=\"500\" class=\"aligncenter size-full wp-image-571\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/3973537441_79b7d1bff8.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/3973537441_79b7d1bff8.jpg\" alt=\"\" title=\"3973537441_79b7d1bff8\" width=\"353\" height=\"500\" class=\"aligncenter size-full wp-image-578\" \/><\/a><\/p>\n<figure id=\"attachment_583\" aria-describedby=\"caption-attachment-583\" style=\"width: 1600px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/scott-mccloud-picture-plane.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/scott-mccloud-picture-plane.jpg\" alt=\"\" title=\"scott mccloud picture plane\" width=\"1600\" height=\"1227\" class=\"size-full wp-image-583\" \/><\/a><figcaption id=\"caption-attachment-583\" class=\"wp-caption-text\">Realistic, Iconic or Abstract?<\/figcaption><\/figure>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/scott-mccloud-universality-1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/scott-mccloud-universality-1.jpg\" alt=\"\" title=\"scott mccloud universality 1\" width=\"830\" height=\"1600\" class=\"aligncenter size-full wp-image-584\" \/><\/a><\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/scott-mccloud-universality-2.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/scott-mccloud-universality-2.jpg\" alt=\"\" title=\"scott mccloud universality 2\" width=\"911\" height=\"909\" class=\"aligncenter size-full wp-image-585\" \/><\/a><\/p>\n<h1>Notes on cuteness<\/h1>\n<figure id=\"attachment_615\" aria-describedby=\"caption-attachment-615\" style=\"width: 1000px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cute-character.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/cute-character.jpg\" alt=\"\" title=\"cute-character\" width=\"1000\" height=\"1297\" class=\"size-full wp-image-615\" \/><\/a><figcaption id=\"caption-attachment-615\" class=\"wp-caption-text\">Cute characterization seems to appeal to people across generations and cultures<\/figcaption><\/figure>\n<figure id=\"attachment_616\" aria-describedby=\"caption-attachment-616\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/kawaii_wallpaper_by_cupcake_bakery.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/kawaii_wallpaper_by_cupcake_bakery.png\" alt=\"\" title=\"kawaii_wallpaper_by_cupcake_bakery\" width=\"1024\" height=\"768\" class=\"size-full wp-image-616\" \/><\/a><figcaption id=\"caption-attachment-616\" class=\"wp-caption-text\">Kawaii<\/figcaption><\/figure>\n<p><iframe loading=\"lazy\" width=\"960\" height=\"720\" src=\"http:\/\/www.youtube.com\/embed\/3Ji0bvwXAvI\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<figure id=\"attachment_617\" aria-describedby=\"caption-attachment-617\" style=\"width: 801px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/bunny_mandala.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/bunny_mandala.jpg\" alt=\"\" title=\"bunny_mandala\" width=\"801\" height=\"809\" class=\"size-full wp-image-617\" \/><\/a><figcaption id=\"caption-attachment-617\" class=\"wp-caption-text\">Cutesy Japanimation and character industry (Hello Kitty etc.) influenced a lot of contemporary Western character design (Powerpuff girls etc.)<\/figcaption><\/figure>\n<figure id=\"attachment_618\" aria-describedby=\"caption-attachment-618\" style=\"width: 200px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/kawaiinot1.gif\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/kawaiinot1.gif\" alt=\"\" title=\"kawaiinot1\" width=\"200\" height=\"738\" class=\"size-full wp-image-618\" \/><\/a><figcaption id=\"caption-attachment-618\" class=\"wp-caption-text\">The expectations that come along with cuteness can be subverted<\/figcaption><\/figure>\n<figure id=\"attachment_619\" aria-describedby=\"caption-attachment-619\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/gloomy-bear-white-wallpaper.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/gloomy-bear-white-wallpaper.jpg\" alt=\"\" title=\"gloomy-bear-white-wallpaper\" width=\"1024\" height=\"768\" class=\"size-full wp-image-619\" \/><\/a><figcaption id=\"caption-attachment-619\" class=\"wp-caption-text\">Gloomy Bear<\/figcaption><\/figure>\n<figure id=\"attachment_620\" aria-describedby=\"caption-attachment-620\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/5457540925_915054c21b_b.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/5457540925_915054c21b_b.jpg\" alt=\"\" title=\"5457540925_915054c21b_b\" width=\"800\" height=\"600\" class=\"size-full wp-image-620\" \/><\/a><figcaption id=\"caption-attachment-620\" class=\"wp-caption-text\">People like to look at cute things, but your expressive goals may be different.<\/figcaption><\/figure>\n<figure id=\"attachment_621\" aria-describedby=\"caption-attachment-621\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/unmanned.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/unmanned.jpg\" alt=\"\" title=\"unmanned\" width=\"800\" height=\"388\" class=\"size-full wp-image-621\" \/><\/a><figcaption id=\"caption-attachment-621\" class=\"wp-caption-text\">The original characters in Unmanned were a bit cuter<\/figcaption><\/figure>\n<h1>DESIGNING GAME CHARACTERS<\/h1>\n<figure id=\"attachment_579\" aria-describedby=\"caption-attachment-579\" style=\"width: 500px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/8-bit-Click-out-Character-Set-Designs-1.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/8-bit-Click-out-Character-Set-Designs-1.jpg\" alt=\"\" title=\"8-bit-Click-out-Character-Set-Designs-1\" width=\"500\" height=\"500\" class=\"size-full wp-image-579\" \/><\/a><figcaption id=\"caption-attachment-579\" class=\"wp-caption-text\">How can your character communicate its state and features?<\/figcaption><\/figure>\n<figure id=\"attachment_608\" aria-describedby=\"caption-attachment-608\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/sprite-sheet2.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/sprite-sheet2.png\" alt=\"\" title=\"sprite-sheet2\" width=\"1024\" height=\"1024\" class=\"size-full wp-image-608\" \/><\/a><figcaption id=\"caption-attachment-608\" class=\"wp-caption-text\">The proportions of the main character in Braid were dictated by the platforming gameplay. In cognitive terms, the player has less work to do to calculate the movements of a short squareish object.<\/figcaption><\/figure>\n<figure id=\"attachment_586\" aria-describedby=\"caption-attachment-586\" style=\"width: 694px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/evolution-of-video-game-characters-14582.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/evolution-of-video-game-characters-14582.jpg\" alt=\"\" title=\"evolution-of-video-game-characters-14582\" width=\"694\" height=\"1001\" class=\"size-full wp-image-586\" \/><\/a><figcaption id=\"caption-attachment-586\" class=\"wp-caption-text\">Don&#8217;t let the technology dictate your expressive modes<\/figcaption><\/figure>\n<figure id=\"attachment_587\" aria-describedby=\"caption-attachment-587\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/fez.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/fez.jpg\" alt=\"\" title=\"fez\" width=\"1024\" height=\"768\" class=\"size-full wp-image-587\" \/><\/a><figcaption id=\"caption-attachment-587\" class=\"wp-caption-text\">Some of the best character design in contemporary games is iconic. Originally Mario&#8217;s distinctive big nose and mustache was a low-res necessity.<\/figcaption><\/figure>\n<figure id=\"attachment_591\" aria-describedby=\"caption-attachment-591\" style=\"width: 1280px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/where-is-my-heart.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/where-is-my-heart.jpg\" alt=\"\" title=\"where is my heart\" width=\"1280\" height=\"818\" class=\"size-full wp-image-591\" \/><\/a><figcaption id=\"caption-attachment-591\" class=\"wp-caption-text\">Low-res style is a widely used strategy for small teams to save time in content creation.<\/figcaption><\/figure>\n<figure id=\"attachment_598\" aria-describedby=\"caption-attachment-598\" style=\"width: 1920px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/limbo.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/limbo.jpg\" alt=\"\" title=\"limbo\" width=\"1920\" height=\"1080\" class=\"size-full wp-image-598\" \/><\/a><figcaption id=\"caption-attachment-598\" class=\"wp-caption-text\">&#8230;same as limited palettes or silhouettes<\/figcaption><\/figure>\n<figure id=\"attachment_595\" aria-describedby=\"caption-attachment-595\" style=\"width: 800px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/minecraft-creeper-alone.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/minecraft-creeper-alone.png\" alt=\"\" title=\"minecraft-creeper-alone\" width=\"800\" height=\"600\" class=\"size-full wp-image-595\" \/><\/a><figcaption id=\"caption-attachment-595\" class=\"wp-caption-text\">In 3D too!<\/figcaption><\/figure>\n<figure id=\"attachment_594\" aria-describedby=\"caption-attachment-594\" style=\"width: 1680px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/gravity_bone.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/gravity_bone.jpg\" alt=\"\" title=\"gravity_bone\" width=\"1680\" height=\"1050\" class=\"size-full wp-image-594\" \/><\/a><figcaption id=\"caption-attachment-594\" class=\"wp-caption-text\">&#8230;turning a necessity into style<\/figcaption><\/figure>\n<p>\nIn short animations, characters may have specific built-in affordances. They are designed to perform certain actions: <\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"630\" src=\"https:\/\/www.youtube.com\/embed\/xa8zldRJ1Wk?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/player.vimeo.com\/video\/15647304?title=0&amp;byline=0&amp;portrait=0\" width=\"800\" height=\"600\" frameborder=\"0\" webkitAllowFullScreen mozallowfullscreen allowFullScreen><\/iframe>\n<\/p>\n<p>\nThis happens more frequently in videogames, where characters are defined by what they can do and the actions they perform are limited.\n<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Pacman-1024x768-253558.jpeg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Pacman-1024x768-253558.jpeg\" alt=\"\" title=\"Pacman-1024x768-253558\" width=\"1024\" height=\"768\" class=\"aligncenter size-full wp-image-604\" \/><\/a><\/p>\n<p><iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"http:\/\/www.youtube.com\/embed\/yUvJw7QKf_w\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>Character design as level design:<br \/>\n<iframe loading=\"lazy\" width=\"853\" height=\"480\" src=\"http:\/\/www.youtube.com\/embed\/XZewaqNf-CM\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>\nGame designers often need to communicate threats, goals and roles without going through narrative character establishments. To do so often &#8220;effectively&#8221; recur to problematic strategies such as stereotypes and stock characters: zombies, princesses in distress etc..\n<\/p>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/princess-peach.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/princess-peach.png\" alt=\"\" title=\"princess peach\" width=\"1067\" height=\"530\" class=\"aligncenter size-full wp-image-606\" \/><\/a><\/p>\n<figure id=\"attachment_588\" aria-describedby=\"caption-attachment-588\" style=\"width: 1024px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/7803086788_4b3c3444c3_b.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/7803086788_4b3c3444c3_b.jpg\" alt=\"\" title=\"7803086788_4b3c3444c3_b\" width=\"1024\" height=\"730\" class=\"size-full wp-image-588\" \/><\/a><figcaption id=\"caption-attachment-588\" class=\"wp-caption-text\">We&#8217;ll talk about the problem with women representation in games in a few weeks<\/figcaption><\/figure>\n<figure id=\"attachment_610\" aria-describedby=\"caption-attachment-610\" style=\"width: 618px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/villains-fps-games.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/villains-fps-games.jpg\" alt=\"\" title=\"villains-fps-games\" width=\"618\" height=\"518\" class=\"size-full wp-image-610\" \/><\/a><figcaption id=\"caption-attachment-610\" class=\"wp-caption-text\">On a sample of 20 recent FPS with &#8220;realistic&#8221; setting<\/figcaption><\/figure>\n<p>\nPlayable characters in games tend to be overwhelmingly white and male. When there&#8217;s &#8220;diversity&#8221; it reflects the overwhelmingly white male and conservative composition of the game industry today.<br \/>\nEthnic and racial stereotypes are a common (lazy) characterization for fighting games.\n<\/p>\n<figure id=\"attachment_611\" aria-describedby=\"caption-attachment-611\" style=\"width: 719px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Street-fighter-wallpaper-street-fighter-1523125-719-479.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/Street-fighter-wallpaper-street-fighter-1523125-719-479.jpg\" alt=\"\" title=\"Street-fighter-wallpaper-street-fighter-1523125-719-479\" width=\"719\" height=\"479\" class=\"size-full wp-image-611\" \/><\/a><figcaption id=\"caption-attachment-611\" class=\"wp-caption-text\">Modern day Native American wearing feathers&#8230; Magic-Yoga-practicing, skull-wearing Indian&#8230; traditional-but-sexyfied chinese dress&#8230; evil Russian brute&#8230;<\/figcaption><\/figure>\n<p><a href=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/wow1_trolls.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/mycours.es\/gamedesign2012\/files\/2012\/09\/wow1_trolls.jpg\" alt=\"\" title=\"wow1_trolls\" width=\"1024\" height=\"768\" class=\"aligncenter size-full wp-image-612\" \/><\/a><\/p>\n<p>\nTransposing elements from existing cultures in fantasy settings can also be debatable. The Na&#8217;vi in Avatar are the ultimate embodiment of the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Noble_savage\" target=\"_blank\">Noble Savage<\/a>. The struggle between good and civilized humans and vicious and primitive Horde in World of Warcraft has colonialist undertones. The Horde has totems, tents, face paint, Trolls even have a Jamaican accent.\n<\/p>\n<p>Ms. Male Character<br \/>\n<iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/eYqYLfm1rWA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n<p>And other videos from the<a href=\"https:\/\/www.youtube.com\/channel\/UC7Edgk9RxP7Fm7vjQ1d-cDA\" target=\"_blank\"> Tropes vs Videogames series<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Notes on cuteness DESIGNING GAME CHARACTERS In short animations, characters may have specific built-in affordances. They are designed to perform certain actions: This happens more frequently in videogames, where characters are defined by what they can do and the actions they perform are limited. Character design as level design: Game designers often need to communicate &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/presentations\/character-design\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Character Design&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":308,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-2190","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2190","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=2190"}],"version-history":[{"count":2,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2190\/revisions"}],"predecessor-version":[{"id":2192,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/2190\/revisions\/2192"}],"up":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/pages\/308"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=2190"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}