{"id":1855,"date":"2017-09-07T19:50:54","date_gmt":"2017-09-07T19:50:54","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=1855"},"modified":"2017-09-08T13:23:25","modified_gmt":"2017-09-08T13:23:25","slug":"7-micro-games","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/07\/7-micro-games\/","title":{"rendered":"7 Micro Games \u2013\u00a0Caroline Hermans"},"content":{"rendered":"<p class=\"p1\"><strong>Notice me<\/strong> <strong>\u2013<\/strong> See how long you can stare at someone you don\u2019t know without them looking back at you. Do not avert your eyes.<\/p>\n<p class=\"p1\"><strong>Tower of Sleep \u2013<\/strong> See how many things you can stack on someone without them waking up.<\/p>\n<p class=\"p1\"><strong>Anti-staring contest \u2013<\/strong> Choose a friend. The object of the game is to not look at each other. If you look at each other, you both lose.<\/p>\n<p class=\"p1\"><strong>20 questions, spatial memory edition<\/strong> \u2013 one person thinks of a landmark on campus. They can only describe the landmark using memories they have of that location (i.e. I had a math class there, I study there, I had a music lesson there\u2026)<\/p>\n<p class=\"p1\"><strong>Clipper \u2013<\/strong> If someone clips a hair clip to your body, you have to clip it to someone else\u2019s body within an hour or you lose.<\/p>\n<p class=\"p1\"><strong>Capitalism \u2013<\/strong> Whoever dies with the most toys wins.<\/p>\n<p class=\"p1\"><strong>Sonic Attention \u2013<\/strong> Look towards the loudest sound you can hear. As your surroundings change, continue to shift your gaze in\u00a0the loudest direction.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Notice me \u2013 See how long you can stare at someone you don\u2019t know without them looking back at you. Do not avert your eyes. Tower of Sleep \u2013 See how many things you can stack on someone without them waking up. Anti-staring contest \u2013 Choose a friend. The object of the game is to &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/07\/7-micro-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;7 Micro Games \u2013\u00a0Caroline Hermans&#8221;<\/span><\/a><\/p>\n","protected":false},"author":110,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1855","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/110"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1855"}],"version-history":[{"count":5,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1855\/revisions"}],"predecessor-version":[{"id":1961,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1855\/revisions\/1961"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=1855"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=1855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}