{"id":1884,"date":"2017-09-08T02:40:18","date_gmt":"2017-09-08T02:40:18","guid":{"rendered":"http:\/\/mycours.es\/gamedesign2017\/?p=1884"},"modified":"2017-09-08T12:31:06","modified_gmt":"2017-09-08T12:31:06","slug":"avis-seven-games","status":"publish","type":"post","link":"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/08\/avis-seven-games\/","title":{"rendered":"7 Micro Games \u2013 Avi"},"content":{"rendered":"<h2><del>Existential Dread\u00a0Starter Pack<\/del><\/h2>\n<ol>\n<li class=\"p1\"><strong>Joshua<\/strong>: Convince someone to play a\u00a0game with you. Begin making up rules. Capture their attention for as long as possible. When they lose interest, you lose.<\/li>\n<li class=\"p1\"><strong>Death note<\/strong>: The person whose name is remembered the longest after the die wins.<\/li>\n<li class=\"p1\"><strong>Caesar<\/strong>: Make an enemy. MOD1: As slowly as possible. MOD2: As quickly possible.<\/li>\n<li class=\"p1\"><strong>Silent mutation<\/strong>: Go as long as possible without saying anything. If you someone verbally acknowledges that you are not saying anything, you win. MOD: The player to be called out the fastest wins.<\/li>\n<li class=\"p1\"><strong>Decrepency<\/strong>: write two obituaries; one as if you were to die today, and one as if you were to die in a future where you have already become the person you want to be. Which obituary is more surprising?<\/li>\n<li class=\"p1\"><strong>Zenaphobia<\/strong>: waste as little time as possible in your life. MOD: waste as much time as possible.<\/li>\n<li class=\"p1\"><strong>Bit rot<\/strong>: recall an old memory. Rather than simply acknowledging that the memory exists, explore the memory in your mind. Is it as intact as you remember? Is it a memory or just the memory of a memory?<\/li>\n<\/ol>\n","protected":false},"excerpt":{"rendered":"<p>Existential Dread\u00a0Starter Pack Joshua: Convince someone to play a\u00a0game with you. Begin making up rules. Capture their attention for as long as possible. When they lose interest, you lose. Death note: The person whose name is remembered the longest after the die wins. Caesar: Make an enemy. MOD1: As slowly as possible. MOD2: As quickly &hellip; <a href=\"http:\/\/mycours.es\/gamedesign2017\/2017\/09\/08\/avis-seven-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;7 Micro Games \u2013 Avi&#8221;<\/span><\/a><\/p>\n","protected":false},"author":116,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1884","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1884","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/users\/116"}],"replies":[{"embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/comments?post=1884"}],"version-history":[{"count":6,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1884\/revisions"}],"predecessor-version":[{"id":1951,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/posts\/1884\/revisions\/1951"}],"wp:attachment":[{"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/media?parent=1884"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/categories?post=1884"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/mycours.es\/gamedesign2017\/wp-json\/wp\/v2\/tags?post=1884"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}